Is it possible to use the instanceof operator in a switch statement?
Solution 1:
This is a typical scenario where subtype polymorphism helps. Do the following
interface I {
void do();
}
class A implements I { void do() { doA() } ... }
class B implements I { void do() { doB() } ... }
class C implements I { void do() { doC() } ... }
Then you can simply call do()
on this
.
If you are not free to change A
, B
, and C
, you could apply the visitor pattern to achieve the same.
Solution 2:
if you absolutely cannot code to an interface, then you could use an enum as an intermediary:
public A() {
CLAZZ z = CLAZZ.valueOf(this.getClass().getSimpleName());
switch (z) {
case A:
doA();
break;
case B:
doB();
break;
case C:
doC();
break;
}
}
enum CLAZZ {
A,B,C;
}
Solution 3:
Create a Map
where the key is Class<?>
and the value is an expression (lambda or similar). Consider:
Map<Class,Runnable> doByClass = new HashMap<>();
doByClass.put(Foo.class, () -> doAClosure(this));
doByClass.put(Bar.class, this::doBMethod);
doByClass.put(Baz.class, new MyCRunnable());
// of course, refactor this to only initialize once
doByClass.get(getClass()).run();
If you need checked exceptions than implement a FunctionalInterface
that throws the Exception
and use that instead of Runnable
.
Here's a real-word before-and-after showing how this approach can simplify code.
The code before refactoring to a map:
private Object unmarshall(
final Property<?> property, final Object configValue ) {
final Object result;
final String value = configValue.toString();
if( property instanceof SimpleDoubleProperty ) {
result = Double.parseDouble( value );
}
else if( property instanceof SimpleFloatProperty ) {
result = Float.parseFloat( value );
}
else if( property instanceof SimpleBooleanProperty ) {
result = Boolean.parseBoolean( value );
}
else if( property instanceof SimpleFileProperty ) {
result = new File( value );
}
else {
result = value;
}
return result;
}
The code after refactoring to a map:
private final Map<Class<?>, Function<String, Object>> UNMARSHALL =
Map.of(
SimpleBooleanProperty.class, Boolean::parseBoolean,
SimpleDoubleProperty.class, Double::parseDouble,
SimpleFloatProperty.class, Float::parseFloat,
SimpleFileProperty.class, File::new
);
private Object unmarshall(
final Property<?> property, final Object configValue ) {
return UNMARSHALL
.getOrDefault( property.getClass(), ( v ) -> v )
.apply( configValue.toString() );
}
This avoids repetition, eliminates nearly all branching statements, and simplifies maintenance.
Solution 4:
Just in case if someone will read it:
The BEST solution in java is :
public enum Action {
a{
void doAction(...){
// some code
}
},
b{
void doAction(...){
// some code
}
},
c{
void doAction(...){
// some code
}
};
abstract void doAction (...);
}
The GREAT benefits of such pattern are:
-
You just do it like (NO switches at all):
void someFunction ( Action action ) { action.doAction(...); }
In case if you add new Action called "d" you MUST imlement doAction(...) method
NOTE: This pattern is described in Joshua's Bloch "Effective Java (2nd Edition)"