How many waves do I have to survive to get an increase in galactic readiness?
I was playing around a bit in multiplayer mode alone in a private game to try out some stuff and noticed that I don't get any improvement in galactic readiness if I fail in one of the early waves.
So I wondered how many waves I do have to survive to get some increase to galactic readiness? I assume that I only get the full bonus if I finish all waves, but from which wave on do I at least get a partial bonus? And how much of the maximum bonus do I get at each possible step?
I did a quick experiment myself and didn't get anything for dying during the third wave, so there seems to be some minimum requirement before you get any increase in galactic readiness.
Solution 1:
Completing objective levels will raise your readiness.
Solution 2:
ME3 Multiplayer Galactic Readiness Galaxy At War points / percentage increase mechanics per match / wave
These options does not affect galactic readiness points
- Bronze or Silver or Gold or Platinum or Any Difficulty.
- Reaper or Cerberus or Geth or Collector or Random Enemy.
- When you quit a mission or get kicked out (90 seconds idle in a public match) of a mission then you don't get any points, xp or credits.
- When your team dies, you get points for completed objectives, XP and credits.
Random map
- Gives points to all sectors (max = 3 x 5 = 15 points per match).
- +1 for every completed objective.
6th wave strategy (team death after completing objective in wave 6)
It takes 6 waves easy to get first 2 points and 5 tougher waves to get the last point.
- PROS: fast killing because of easy enemies in early waves.
- CONS: In a public match, it may be difficult to get your team killed after completing the objective of the 6th wave.
Specific map
- Gives points to map-specific sector (max = 7 points per match).
- +1 after 3rd wave objective.
- +2 after 6th wave objective.
- +4 after 10th wave objective.