Updating and merging state object using React useState() hook

Solution 1:

Both options are valid, but just as with setState in a class component you need to be careful when updating state derived from something that already is in state.

If you e.g. update a count twice in a row, it will not work as expected if you don't use the function version of updating the state.

const { useState } = React;

function App() {
  const [count, setCount] = useState(0);

  function brokenIncrement() {
    setCount(count + 1);
    setCount(count + 1);
  }

  function increment() {
    setCount(count => count + 1);
    setCount(count => count + 1);
  }

  return (
    <div>
      <div>{count}</div>
      <button onClick={brokenIncrement}>Broken increment</button>
      <button onClick={increment}>Increment</button>
    </div>
  );
}

ReactDOM.render(<App />, document.getElementById("root"));
<script src="https://unpkg.com/react@16/umd/react.development.js"></script>
<script src="https://unpkg.com/react-dom@16/umd/react-dom.development.js"></script>

<div id="root"></div>

Solution 2:

If anyone is searching for useState() hooks update for object

  • Through Input

    const [state, setState] = useState({ fName: "", lName: "" });
    const handleChange = e => {
        const { name, value } = e.target;
        setState(prevState => ({
            ...prevState,
            [name]: value
        }));
    };
    
    <input
        value={state.fName}
        type="text"
        onChange={handleChange}
        name="fName"
    />
    <input
        value={state.lName}
        type="text"
        onChange={handleChange}
        name="lName"
    />
    
  • Through onSubmit or button click

        setState(prevState => ({
           ...prevState,
           fName: 'your updated value here'
        }));
    

Solution 3:

The best practice is to use separate calls:

const [a, setA] = useState(true);
const [b, setB] = useState(true);

Option 1 might lead to more bugs because such code often end up inside a closure which has an outdated value of myState.

Option 2 should be used when the new state is based on the old one:

setCount(count => count + 1);

For complex state structure consider using useReducer

For complex structures that share some shape and logic you can create a custom hook:

function useField(defaultValue) {
  const [value, setValue] = useState(defaultValue);
  const [dirty, setDirty] = useState(false);
  const [touched, setTouched] = useState(false);

  function handleChange(e) {
    setValue(e.target.value);
    setTouched(true);
  }

  return {
    value, setValue,
    dirty, setDirty,
    touched, setTouched,
    handleChange
  }
}

function MyComponent() {
  const username = useField('some username');
  const email = useField('[email protected]');

  return <input name="username" value={username.value} onChange={username.handleChange}/>;
}

Solution 4:

Which one is the best practice for updating a state object using the state hook?

They are both valid as other answers have pointed out.

what is the difference?

It seems like the confusion is due to "Unlike the setState method found in class components, useState does not automatically merge update objects", especially the "merge" part.

Let's compare this.setState & useState

class SetStateApp extends React.Component {
  state = {
    propA: true,
    propB: true
  };

  toggle = e => {
    const { name } = e.target;
    this.setState(
      prevState => ({
        [name]: !prevState[name]
      }),
      () => console.log(`this.state`, this.state)
    );
  };
  ...
}

function HooksApp() {
  const INITIAL_STATE = { propA: true, propB: true };
  const [myState, setMyState] = React.useState(INITIAL_STATE);

  const { propA, propB } = myState;

  function toggle(e) {
    const { name } = e.target;
    setMyState({ [name]: !myState[name] });
  }
...
}

Both of them toggles propA/B in toggle handler. And they both update just one prop passed as e.target.name.

Check out the difference it makes when you update just one property in setMyState.

Following demo shows that clicking on propA throws an error(which occurs setMyState only),

You can following along

Edit nrrjqj30wp

Warning: A component is changing a controlled input of type checkbox to be uncontrolled. Input elements should not switch from controlled to uncontrolled (or vice versa). Decide between using a controlled or uncontrolled input element for the lifetime of the component.

error demo

It's because when you click on propA checkbox, propB value is dropped and only propA value is toggled thus making propB's checked value as undefined making the checkbox uncontrolled.

And the this.setState updates only one property at a time but it merges other property thus the checkboxes stay controlled.


I dug thru the source code and the behavior is due to useState calling useReducer

Internally, useState calls useReducer, which returns whatever state a reducer returns.

https://github.com/facebook/react/blob/2b93d686e3/packages/react-reconciler/src/ReactFiberHooks.js#L1230

    useState<S>(
      initialState: (() => S) | S,
    ): [S, Dispatch<BasicStateAction<S>>] {
      currentHookNameInDev = 'useState';
        ...
      try {
        return updateState(initialState);
      } finally {
        ...
      }
    },

where updateState is the internal implementation for useReducer.

function updateState<S>(
  initialState: (() => S) | S,
): [S, Dispatch<BasicStateAction<S>>] {
  return updateReducer(basicStateReducer, (initialState: any));
}

    useReducer<S, I, A>(
      reducer: (S, A) => S,
      initialArg: I,
      init?: I => S,
    ): [S, Dispatch<A>] {
      currentHookNameInDev = 'useReducer';
      updateHookTypesDev();
      const prevDispatcher = ReactCurrentDispatcher.current;
      ReactCurrentDispatcher.current = InvalidNestedHooksDispatcherOnUpdateInDEV;
      try {
        return updateReducer(reducer, initialArg, init);
      } finally {
        ReactCurrentDispatcher.current = prevDispatcher;
      }
    },

If you are familiar with Redux, you normally return a new object by spreading over previous state as you did in option 1.

setMyState({
  ...myState,
  propB: false
});

So if you set just one property, other properties are not merged.

Solution 5:

One or more options regarding state type can be suitable depending on your usecase

Generally you could follow the following rules to decide the sort of state that you want

First: Are the individual states related

If the individual state that you have in your application are related to one other then you can choose to group them together in an object. Else its better to keep them separate and use multiple useState so that when dealing with specific handlers you are only updating the relavant state property and are not concerned about the others

For instance, user properties such as name, email are related and you can group them together Whereas for maintaining multiple counters you can make use of multiple useState hooks

Second: Is the logic to update state complex and depends on the handler or user interaction

In the above case its better to make use of useReducer for state definition. Such kind of scenario is very common when you are trying to create for example and todo app where you want to update, create and delete elements on different interactions

Should I use pass the function (OPTION 2) to access the previous state, or should I simply access the current state with spread syntax (OPTION 1)?

state updates using hooks are also batched and hence whenever you want to update state based on previous one its better to use the callback pattern.

The callback pattern to update state also comes in handy when the setter doesn't receive updated value from enclosed closure due to it being defined only once. An example of such as case if the useEffect being called only on initial render when adds a listener that updates state on an event.