Parsing a JSON file with .NET core 3.0/System.text.Json
I'm trying to read and parse a large JSON file that cannot fit in memory with the new JSON reader System.Text.Json
in .NET Core 3.0.
The example code from Microsoft takes a ReadOnlySpan<byte>
as input
public static void Utf8JsonReaderLoop(ReadOnlySpan<byte> dataUtf8)
{
var json = new Utf8JsonReader(dataUtf8, isFinalBlock: true, state: default);
while (json.Read())
{
JsonTokenType tokenType = json.TokenType;
ReadOnlySpan<byte> valueSpan = json.ValueSpan;
switch (tokenType)
{
case JsonTokenType.StartObject:
case JsonTokenType.EndObject:
break;
case JsonTokenType.StartArray:
case JsonTokenType.EndArray:
break;
case JsonTokenType.PropertyName:
break;
case JsonTokenType.String:
string valueString = json.GetString();
break;
case JsonTokenType.Number:
if (!json.TryGetInt32(out int valueInteger))
{
throw new FormatException();
}
break;
case JsonTokenType.True:
case JsonTokenType.False:
bool valueBool = json.GetBoolean();
break;
case JsonTokenType.Null:
break;
default:
throw new ArgumentException();
}
}
dataUtf8 = dataUtf8.Slice((int)json.BytesConsumed);
JsonReaderState state = json.CurrentState;
}
What I'm struggling to find out is how to actually use this code with a FileStream
, getting a FileStream
into a ReadOnlySpan<byte>
.
I tried reading the file using the following code and ReadAndProcessLargeFile("latest-all.json");
const int megabyte = 1024 * 1024;
public static void ReadAndProcessLargeFile(string theFilename, long whereToStartReading = 0)
{
FileStream fileStram = new FileStream(theFilename, FileMode.Open, FileAccess.Read);
using (fileStram)
{
byte[] buffer = new byte[megabyte];
fileStram.Seek(whereToStartReading, SeekOrigin.Begin);
int bytesRead = fileStram.Read(buffer, 0, megabyte);
while (bytesRead > 0)
{
ProcessChunk(buffer, bytesRead);
bytesRead = fileStram.Read(buffer, 0, megabyte);
}
}
}
private static void ProcessChunk(byte[] buffer, int bytesRead)
{
var span = new ReadOnlySpan<byte>(buffer);
Utf8JsonReaderLoop(span);
}
It crashes with the error messaage
System.Text.Json.JsonReaderException: 'Expected end of string, but instead reached end of data. LineNumber: 8 | BytePositionInLine: 123335.'
As a reference, here is my working code that's using Newtonsoft.Json
dynamic o;
var serializer = new Newtonsoft.Json.JsonSerializer();
using (FileStream s = File.Open("latest-all.json", FileMode.Open))
using (StreamReader sr = new StreamReader(s))
using (JsonReader reader = new JsonTextReader(sr))
{
while (reader.Read())
{
if (reader.TokenType == JsonToken.StartObject)
{
o = serializer.Deserialize(reader);
}
}
}
Solution 1:
Update 2019-10-13: Rewritten the Utf8JsonStreamReader
to use ReadOnlySequences
internally, added wrapper for JsonSerializer.Deserialize
method.
I have created a wrapper around Utf8JsonReader
for exactly this purpose:
public ref struct Utf8JsonStreamReader
{
private readonly Stream _stream;
private readonly int _bufferSize;
private SequenceSegment? _firstSegment;
private int _firstSegmentStartIndex;
private SequenceSegment? _lastSegment;
private int _lastSegmentEndIndex;
private Utf8JsonReader _jsonReader;
private bool _keepBuffers;
private bool _isFinalBlock;
public Utf8JsonStreamReader(Stream stream, int bufferSize)
{
_stream = stream;
_bufferSize = bufferSize;
_firstSegment = null;
_firstSegmentStartIndex = 0;
_lastSegment = null;
_lastSegmentEndIndex = -1;
_jsonReader = default;
_keepBuffers = false;
_isFinalBlock = false;
}
public bool Read()
{
// read could be unsuccessful due to insufficient bufer size, retrying in loop with additional buffer segments
while (!_jsonReader.Read())
{
if (_isFinalBlock)
return false;
MoveNext();
}
return true;
}
private void MoveNext()
{
var firstSegment = _firstSegment;
_firstSegmentStartIndex += (int)_jsonReader.BytesConsumed;
// release previous segments if possible
if (!_keepBuffers)
{
while (firstSegment?.Memory.Length <= _firstSegmentStartIndex)
{
_firstSegmentStartIndex -= firstSegment.Memory.Length;
firstSegment.Dispose();
firstSegment = (SequenceSegment?)firstSegment.Next;
}
}
// create new segment
var newSegment = new SequenceSegment(_bufferSize, _lastSegment);
if (firstSegment != null)
{
_firstSegment = firstSegment;
newSegment.Previous = _lastSegment;
_lastSegment?.SetNext(newSegment);
_lastSegment = newSegment;
}
else
{
_firstSegment = _lastSegment = newSegment;
_firstSegmentStartIndex = 0;
}
// read data from stream
_lastSegmentEndIndex = _stream.Read(newSegment.Buffer.Memory.Span);
_isFinalBlock = _lastSegmentEndIndex < newSegment.Buffer.Memory.Length;
_jsonReader = new Utf8JsonReader(new ReadOnlySequence<byte>(_firstSegment, _firstSegmentStartIndex, _lastSegment, _lastSegmentEndIndex), _isFinalBlock, _jsonReader.CurrentState);
}
public T Deserialize<T>(JsonSerializerOptions? options = null)
{
// JsonSerializer.Deserialize can read only a single object. We have to extract
// object to be deserialized into separate Utf8JsonReader. This incures one additional
// pass through data (but data is only passed, not parsed).
var tokenStartIndex = _jsonReader.TokenStartIndex;
var firstSegment = _firstSegment;
var firstSegmentStartIndex = _firstSegmentStartIndex;
// loop through data until end of object is found
_keepBuffers = true;
int depth = 0;
if (TokenType == JsonTokenType.StartObject || TokenType == JsonTokenType.StartArray)
depth++;
while (depth > 0 && Read())
{
if (TokenType == JsonTokenType.StartObject || TokenType == JsonTokenType.StartArray)
depth++;
else if (TokenType == JsonTokenType.EndObject || TokenType == JsonTokenType.EndArray)
depth--;
}
_keepBuffers = false;
// end of object found, extract json reader for deserializer
var newJsonReader = new Utf8JsonReader(new ReadOnlySequence<byte>(firstSegment!, firstSegmentStartIndex, _lastSegment!, _lastSegmentEndIndex).Slice(tokenStartIndex, _jsonReader.Position), true, default);
// deserialize value
var result = JsonSerializer.Deserialize<T>(ref newJsonReader, options);
// release memory if possible
firstSegmentStartIndex = _firstSegmentStartIndex + (int)_jsonReader.BytesConsumed;
while (firstSegment?.Memory.Length < firstSegmentStartIndex)
{
firstSegmentStartIndex -= firstSegment.Memory.Length;
firstSegment.Dispose();
firstSegment = (SequenceSegment?)firstSegment.Next;
}
if (firstSegment != _firstSegment)
{
_firstSegment = firstSegment;
_firstSegmentStartIndex = firstSegmentStartIndex;
_jsonReader = new Utf8JsonReader(new ReadOnlySequence<byte>(_firstSegment!, _firstSegmentStartIndex, _lastSegment!, _lastSegmentEndIndex), _isFinalBlock, _jsonReader.CurrentState);
}
return result;
}
public void Dispose() =>_lastSegment?.Dispose();
public int CurrentDepth => _jsonReader.CurrentDepth;
public bool HasValueSequence => _jsonReader.HasValueSequence;
public long TokenStartIndex => _jsonReader.TokenStartIndex;
public JsonTokenType TokenType => _jsonReader.TokenType;
public ReadOnlySequence<byte> ValueSequence => _jsonReader.ValueSequence;
public ReadOnlySpan<byte> ValueSpan => _jsonReader.ValueSpan;
public bool GetBoolean() => _jsonReader.GetBoolean();
public byte GetByte() => _jsonReader.GetByte();
public byte[] GetBytesFromBase64() => _jsonReader.GetBytesFromBase64();
public string GetComment() => _jsonReader.GetComment();
public DateTime GetDateTime() => _jsonReader.GetDateTime();
public DateTimeOffset GetDateTimeOffset() => _jsonReader.GetDateTimeOffset();
public decimal GetDecimal() => _jsonReader.GetDecimal();
public double GetDouble() => _jsonReader.GetDouble();
public Guid GetGuid() => _jsonReader.GetGuid();
public short GetInt16() => _jsonReader.GetInt16();
public int GetInt32() => _jsonReader.GetInt32();
public long GetInt64() => _jsonReader.GetInt64();
public sbyte GetSByte() => _jsonReader.GetSByte();
public float GetSingle() => _jsonReader.GetSingle();
public string GetString() => _jsonReader.GetString();
public uint GetUInt32() => _jsonReader.GetUInt32();
public ulong GetUInt64() => _jsonReader.GetUInt64();
public bool TryGetDecimal(out byte value) => _jsonReader.TryGetByte(out value);
public bool TryGetBytesFromBase64(out byte[] value) => _jsonReader.TryGetBytesFromBase64(out value);
public bool TryGetDateTime(out DateTime value) => _jsonReader.TryGetDateTime(out value);
public bool TryGetDateTimeOffset(out DateTimeOffset value) => _jsonReader.TryGetDateTimeOffset(out value);
public bool TryGetDecimal(out decimal value) => _jsonReader.TryGetDecimal(out value);
public bool TryGetDouble(out double value) => _jsonReader.TryGetDouble(out value);
public bool TryGetGuid(out Guid value) => _jsonReader.TryGetGuid(out value);
public bool TryGetInt16(out short value) => _jsonReader.TryGetInt16(out value);
public bool TryGetInt32(out int value) => _jsonReader.TryGetInt32(out value);
public bool TryGetInt64(out long value) => _jsonReader.TryGetInt64(out value);
public bool TryGetSByte(out sbyte value) => _jsonReader.TryGetSByte(out value);
public bool TryGetSingle(out float value) => _jsonReader.TryGetSingle(out value);
public bool TryGetUInt16(out ushort value) => _jsonReader.TryGetUInt16(out value);
public bool TryGetUInt32(out uint value) => _jsonReader.TryGetUInt32(out value);
public bool TryGetUInt64(out ulong value) => _jsonReader.TryGetUInt64(out value);
private sealed class SequenceSegment : ReadOnlySequenceSegment<byte>, IDisposable
{
internal IMemoryOwner<byte> Buffer { get; }
internal SequenceSegment? Previous { get; set; }
private bool _disposed;
public SequenceSegment(int size, SequenceSegment? previous)
{
Buffer = MemoryPool<byte>.Shared.Rent(size);
Previous = previous;
Memory = Buffer.Memory;
RunningIndex = previous?.RunningIndex + previous?.Memory.Length ?? 0;
}
public void SetNext(SequenceSegment next) => Next = next;
public void Dispose()
{
if (!_disposed)
{
_disposed = true;
Buffer.Dispose();
Previous?.Dispose();
}
}
}
}
You can use it as replacement for Utf8JsonReader
, or for deserializing json into typed objects (as wrapper around System.Text.Json.JsonSerializer.Deserialize
).
Example of usage for deserializing objects from huge JSON array:
using var stream = new FileStream("LargeData.json", FileMode.Open, FileAccess.Read);
using var jsonStreamReader = new Utf8JsonStreamReader(stream, 32 * 1024);
jsonStreamReader.Read(); // move to array start
jsonStreamReader.Read(); // move to start of the object
while (jsonStreamReader.TokenType != JsonTokenType.EndArray)
{
// deserialize object
var obj = jsonStreamReader.Deserialize<TestData>();
// JsonSerializer.Deserialize ends on last token of the object parsed,
// move to the first token of next object
jsonStreamReader.Read();
}
Deserialize method reads data from stream until it finds end of the current object. Then it constructs a new Utf8JsonReader
with data read and calls JsonSerializer.Deserialize
.
Other methods are passed through to Utf8JsonReader
.
And, as always, don't forget to dispose your objects at the end.
Solution 2:
If you use async, there is a method that takes a stream (plus the generic version)
DeserializeAsync(Stream utf8Json, Type returnType, JsonSerializerOptions options = null, CancellationToken cancellationToken = default);