Does IE9 support console.log, and is it a real function?

In which circumstances is window.console.log defined in Internet Explorer 9?

Even when window.console.log is defined, window.console.log.apply and window.console.log.call are undefined. Why is this?

[Related question for IE8: What happened to console.log in IE8?.]


Solution 1:

In Internet Explorer 9 (and 8), the console object is only exposed when the developer tools are opened for a particular tab. If you hide the developer tools window for that tab, the console object remains exposed for each page you navigate to. If you open a new tab, you must also open the developer tools for that tab in order for the console object to be exposed.

The console object is not part of any standard and is an extension to the Document Object Model. Like other DOM objects, it is considered a host object and is not required to inherit from Object, nor its methods from Function, like native ECMAScript functions and objects do. This is the reason apply and call are undefined on those methods. In IE 9, most DOM objects were improved to inherit from native ECMAScript types. As the developer tools are considered an extension to IE (albeit, a built-in extension), they clearly didn't receive the same improvements as the rest of the DOM.

For what it's worth, you can still use some Function.prototype methods on console methods with a little bind() magic:

var log = Function.prototype.bind.call(console.log, console);
log.apply(console, ["this", "is", "a", "test"]);
//-> "thisisatest"

Solution 2:

A simple solution to this console.log problem is to define the following at the beginning of your JS code:

if (!window.console) window.console = {};
if (!window.console.log) window.console.log = function () { };

This works for me in all browsers. This creates a dummy function for console.log when the debugger is not active. When the debugger is active, the method console.log is defined and executes normally.

Solution 3:

I know this is a very old question but feel this adds a valuable alternative of how to deal with the console issue. Place the following code before any call to console.* (so your very first script).

// Avoid `console` errors in browsers that lack a console.
(function() {
    var method;
    var noop = function () {};
    var methods = [
        'assert', 'clear', 'count', 'debug', 'dir', 'dirxml', 'error',
        'exception', 'group', 'groupCollapsed', 'groupEnd', 'info', 'log',
        'markTimeline', 'profile', 'profileEnd', 'table', 'time', 'timeEnd',
        'timeStamp', 'trace', 'warn'
    ];
    var length = methods.length;
    var console = (window.console = window.console || {});

    while (length--) {
        method = methods[length];

        // Only stub undefined methods.
        if (!console[method]) {
            console[method] = noop;
        }
    }
}());

Reference:
https://github.com/h5bp/html5-boilerplate/blob/v5.0.0/dist/js/plugins.js

Solution 4:

console.log is only defined when the console is open. If you want to check for it in your code make sure you check for for it within the window property

if (window.console)
    console.log(msg)

this throws an exception in IE9 and will not work correctly. Do not do this

if (console) 
    console.log(msg)

Solution 5:

After reading the article from Marc Cliament's comment above, I've now changed my all-purpose cross-browser console.log function to look like this:

function log()
{
    "use strict";

    if (typeof(console) !== "undefined" && console.log !== undefined)
    {
        try
        {
            console.log.apply(console, arguments);
        }
        catch (e)
        {
            var log = Function.prototype.bind.call(console.log, console);
            log.apply(console, arguments);
        }
    }
}