How to change the icon size of Google Maps marker in Flutter?

Solution 1:

TL;DR: As long as are able to encode any image into raw bytes such as Uint8List, you should be fine using it as a marker.


As of now, you can use Uint8List data to create your markers with Google Maps. That means that you can use raw data to paint whatever you want as a map marker, as long as you keep the right encode format (which in this particular scenario, is a png).

I will go through two examples where you can either:

  1. Pick a local asset and dynamically change its size to whatever you want and render it on the map (a Flutter logo image);
  2. Draw some stuff in canvas and render it as marker as well, but this can be any render widget.

Besides this, you can even transform a render widget in an static image and thus, use it as marker too.


1. Using an asset

First, create a method that handles the asset path and receives a size (this can be either the width, height, or both, but using only one will preserve ratio).

import 'dart:ui' as ui;

Future<Uint8List> getBytesFromAsset(String path, int width) async {
  ByteData data = await rootBundle.load(path);
  ui.Codec codec = await ui.instantiateImageCodec(data.buffer.asUint8List(), targetWidth: width);
  ui.FrameInfo fi = await codec.getNextFrame();
  return (await fi.image.toByteData(format: ui.ImageByteFormat.png)).buffer.asUint8List();
}

Then, just add it to your map using the right descriptor:

final Uint8List markerIcon = await getBytesFromAsset('assets/images/flutter.png', 100);
final Marker marker = Marker(icon: BitmapDescriptor.fromBytes(markerIcon));

This will produce the following for 50, 100 and 200 width respectively.

asset_example


2. Using canvas

You can draw anything you want with canvas and then use it as a marker. The following will produce some simple rounded box with a Hello world! text in it.

So, first just draw some stuff using the canvas:

Future<Uint8List> getBytesFromCanvas(int width, int height) async {
  final ui.PictureRecorder pictureRecorder = ui.PictureRecorder();
  final Canvas canvas = Canvas(pictureRecorder);
  final Paint paint = Paint()..color = Colors.blue;
  final Radius radius = Radius.circular(20.0);
  canvas.drawRRect(
      RRect.fromRectAndCorners(
        Rect.fromLTWH(0.0, 0.0, width.toDouble(), height.toDouble()),
        topLeft: radius,
        topRight: radius,
        bottomLeft: radius,
        bottomRight: radius,
      ),
      paint);
  TextPainter painter = TextPainter(textDirection: TextDirection.ltr);
  painter.text = TextSpan(
    text: 'Hello world',
    style: TextStyle(fontSize: 25.0, color: Colors.white),
  );
  painter.layout();
  painter.paint(canvas, Offset((width * 0.5) - painter.width * 0.5, (height * 0.5) - painter.height * 0.5));
  final img = await pictureRecorder.endRecording().toImage(width, height);
  final data = await img.toByteData(format: ui.ImageByteFormat.png);
  return data.buffer.asUint8List();
}

and then use it the same way, but this time providing any data you want (eg. width and height) instead of the asset path.

final Uint8List markerIcon = await getBytesFromCanvas(200, 100);
final Marker marker = Marker(icon: BitmapDescriptor.fromBytes(markerIcon));

and here you have it.

canvas_example

Solution 2:

I have updated the function above, now you can scale the image as you like.

  Future<Uint8List> getBytesFromCanvas(int width, int height, urlAsset) async {
    final ui.PictureRecorder pictureRecorder = ui.PictureRecorder();
    final Canvas canvas = Canvas(pictureRecorder);

    final ByteData datai = await rootBundle.load(urlAsset);
    var imaged = await loadImage(new Uint8List.view(datai.buffer));
    canvas.drawImageRect(
      imaged,
      Rect.fromLTRB(
          0.0, 0.0, imaged.width.toDouble(), imaged.height.toDouble()),
      Rect.fromLTRB(0.0, 0.0, width.toDouble(), height.toDouble()),
      new Paint(),
    );

    final img = await pictureRecorder.endRecording().toImage(width, height);
    final data = await img.toByteData(format: ui.ImageByteFormat.png);
    return data.buffer.asUint8List();
  }

Solution 3:

Here's a May 2020 example of adding a custom Google Map marker.

My example App:

imports:

import 'dart:typed_data';
import 'dart:ui' as ui;
import 'package:flutter/services.dart';
import 'package:flutter/material.dart';

Instantiate your map of markers somewhere in your main stateful class:

Map<MarkerId, Marker> markers = <MarkerId, Marker>{};

Function to convert the icon asset into a Uint8List object (not convoluted at all /s):

Future<Uint8List> getBytesFromAsset(String path, int width) async {
    ByteData data = await rootBundle.load(path);
    ui.Codec codec =
        await ui.instantiateImageCodec(data.buffer.asUint8List(), targetWidth: width);
    ui.FrameInfo fi = await codec.getNextFrame();
    return (await fi.image.toByteData(format: ui.ImageByteFormat.png)).buffer.asUint8List();
   }

add marker function (call this with your latitude and longitude coordinates on where you want the markers)

  Future<void> _addMarker(tmp_lat, tmp_lng) async {
    var markerIdVal = _locationIndex.toString();
    final MarkerId markerId = MarkerId(markerIdVal);
    final Uint8List markerIcon = await getBytesFromAsset('assets/img/pin2.png', 100);

    // creating a new MARKER
    final Marker marker = Marker(
      icon: BitmapDescriptor.fromBytes(markerIcon),
      markerId: markerId,
      position: LatLng(tmp_lat, tmp_lng),
      infoWindow: InfoWindow(title: markerIdVal, snippet: 'boop'),
    );

    setState(() {
      // adding a new marker to map
      markers[markerId] = marker;
    });
  }

pubspec.yaml (feel free to try out different icons)

flutter:

  uses-material-design: true

  assets:
    - assets/img/pin1.png
    - assets/img/pin2.png

Solution 4:

I have the same problem and i solve this way.

Future < Uint8List > getBytesFromCanvas(int width, int height, urlAsset) async 
{
    final ui.PictureRecorder pictureRecorder = ui.PictureRecorder();
    final Canvas canvas = Canvas(pictureRecorder);
    final Paint paint = Paint()..color = Colors.transparent;
    final Radius radius = Radius.circular(20.0);
    canvas.drawRRect(
        RRect.fromRectAndCorners(
            Rect.fromLTWH(0.0, 0.0, width.toDouble(), height.toDouble()),
            topLeft: radius,
            topRight: radius,
            bottomLeft: radius,
            bottomRight: radius,
        ),
        paint);

    final ByteData datai = await rootBundle.load(urlAsset);

    var imaged = await loadImage(new Uint8List.view(datai.buffer));

    canvas.drawImage(imaged, new Offset(0, 0), new Paint());

    final img = await pictureRecorder.endRecording().toImage(width, height);
    final data = await img.toByteData(format: ui.ImageByteFormat.png);
    return data.buffer.asUint8List();
}

Future < ui.Image > loadImage(List < int > img) async {
    final Completer < ui.Image > completer = new Completer();
    ui.decodeImageFromList(img, (ui.Image img) {

        return completer.complete(img);
    });
    return completer.future;
}

And you can use like this.

final Uint8List markerIcond = await getBytesFromCanvas(80, 98, urlAsset);

setState(() {

    markersMap[markerId] = Marker(
        markerId: MarkerId("marker_${id}"),
        position: LatLng(double.parse(place.lat), double.parse(place.lng)),

        icon: BitmapDescriptor.fromBytes(markerIcond),
        onTap: () {
            _onMarkerTapped(placeRemote);
        },

    );
});