process video stream from memory buffer
I need to parse a video stream (mpeg ts) from proprietary network protocol (which I already know how to do) and then I would like to use OpenCV to process the video stream into frames. I know how to use cv::VideoCapture from a file or from a standard URL, but I would like to setup OpenCV to read from a buffer(s) in memory where I can store the video stream data until it is needed. Is there a way to setup a call back method (or any other interfrace) so that I can still use the cv::VideoCapture object? Is there a better way to accomplish processing the video with out writing it out to a file and then re-reading it. I would also entertain using FFMPEG directly if that is a better choice. I think I can convert AVFrames to Mat if needed.
Solution 1:
I had a similar need recently. I was looking for a way in OpenCV to play a video that was already in memory, but without ever having to write the video file to disk. I found out that the FFMPEG interface already supports this through av_open_input_stream
. There is just a little more prep work required compared to the av_open_input_file
call used in OpenCV to open a file.
Between the following two websites I was able to piece together a working solution using the ffmpeg calls. Please refer to the information on these websites for more details:
http://ffmpeg.arrozcru.org/forum/viewtopic.php?f=8&t=1170
http://cdry.wordpress.com/2009/09/09/using-custom-io-callbacks-with-ffmpeg/
To get it working in OpenCV, I ended up adding a new function to the CvCapture_FFMPEG
class:
virtual bool openBuffer( unsigned char* pBuffer, unsigned int bufLen );
I provided access to it through a new API call in the highgui DLL, similar to cvCreateFileCapture
. The new openBuffer
function is basically the same as the open( const char* _filename )
function with the following difference:
err = av_open_input_file(&ic, _filename, NULL, 0, NULL);
is replaced by:
ic = avformat_alloc_context();
ic->pb = avio_alloc_context(pBuffer, bufLen, 0, pBuffer, read_buffer, NULL, NULL);
if(!ic->pb) {
// handle error
}
// Need to probe buffer for input format unless you already know it
AVProbeData probe_data;
probe_data.buf_size = (bufLen < 4096) ? bufLen : 4096;
probe_data.filename = "stream";
probe_data.buf = (unsigned char *) malloc(probe_data.buf_size);
memcpy(probe_data.buf, pBuffer, probe_data.buf_size);
AVInputFormat *pAVInputFormat = av_probe_input_format(&probe_data, 1);
if(!pAVInputFormat)
pAVInputFormat = av_probe_input_format(&probe_data, 0);
// cleanup
free(probe_data.buf);
probe_data.buf = NULL;
if(!pAVInputFormat) {
// handle error
}
pAVInputFormat->flags |= AVFMT_NOFILE;
err = av_open_input_stream(&ic , ic->pb, "stream", pAVInputFormat, NULL);
Also, make sure to call av_close_input_stream
in the CvCapture_FFMPEG::close()
function instead of av_close_input_file
in this situation.
Now the read_buffer
callback function that is passed in to avio_alloc_context
I defined as:
static int read_buffer(void *opaque, uint8_t *buf, int buf_size)
{
// This function must fill the buffer with data and return number of bytes copied.
// opaque is the pointer to private_data in the call to avio_alloc_context (4th param)
memcpy(buf, opaque, buf_size);
return buf_size;
}
This solution assumes the entire video is contained in a memory buffer and would probably have to be tweaked to work with streaming data.
So that's it! Btw, I'm using OpenCV version 2.1 so YMMV.
Solution 2:
Code to do similar to the above, for opencv 4.2.0 is on: https://github.com/jcdutton/opencv Branch: 4.2.0-jcd1
Load the entire file into RAM pointed to by buffer, of size buffer_size. Sample code:
VideoCapture d_reader1;
d_reader1.open_buffer(buffer, buffer_size);
d_reader1.read(input1);
The above code reads the first frame of video.