JavaScript: The Good Parts - How to not use `new` at all

Solution 1:

Crockford gives an example for an object creation function as should have been provided by JS itself in one of his Javascript talks available on http://developer.yahoo.com/yui/theater/

However, the YUI(3) team itself uses "new", and they DO follow his recommendations (since he's the Yahoo chief JS architect (UPDATE: he moved on, but the statement was true when this response was originally written). I understand this particular statement to be more on an "academic" level, what SHOULD have been HAD the language been designed "right" and not with some leftovers of the class-based inheritance stuff. He (IMHO rightly) says that the way it turned out JS is conflicted, prototype based but with this one thing from "classical class" inheritance languages.

However, JS is as it is so go and use "new".

You can find his object creation function here: http://javascript.crockford.com/prototypal.html

 if (typeof Object.create !== 'function') {
     Object.create = function (o) {
         function F() {}
         F.prototype = o;
         return new F();
     };
 }
 newObject = Object.create(oldObject);


EDIT: Updated to use Crockford's latest version of that function - there are three.


UPDATE June 2015: We have had Object.create(...) for quite a while now, which all current browsers support (incl. IE 9 and above), so there was no need to use Crockford's function.

However, it turns out that if you use Object.create you should make sure that you don't do that a lot: That function is FAR slower than using new Constructor()!

See http://mrale.ph/blog/2014/07/30/constructor-vs-objectcreate.html for an explanation (for the V8 engine), and see http://jsperf.com/object-create-vs-crockford-vs-jorge-vs-constructor/62 for a performance demo.

Another reason to not turn your back on new Constructor(...) is that ES6 classes will surely see wide-ranging adoption even if only for the simple reason that most Javascript developers come from class-based languages.

Also check out this article, which argues for Object.create: http://davidwalsh.name/javascript-objects-deconstruction

Like it or not, especially in projects you want to share with a wide range of people (in space and time -- meaning right nor or over time, other people taking over from you) there are more reasons for using new.

UPDATE September 2015: For myself, I have begun to use ES 2015 Javascript for everything - using either io.js and/or Babel. I also don't use any new in my projects except for the Javascript built-ins like new Error(...). I prefer to use the far more powerful functional approach, I completely ignore the object system. [my-object].prototype and this are completely gone from my projects. For the longest time I was VERY skeptical of these ideas "because objects work just fine". But after very reluctantly giving it a try at the beginning of a new (io.js) project it "clicked" and I don't understand why I wasted two decades. Okay, not quite, today the JS engines and hardware are much more conducive to that style. Especially with ES 2015, I recommend giving a functional style entirely free of any this and class (the new ES 2015 keyword or the entire concept, based on using constructorFn.prototype) a try. It may take you a few weeks but once it "clicks" I promise you won't ever go back - not voluntarily. It's so much more convenient and more powerful.

UPDATE February 2018: While I still do what I wrote in the previous update I now want to add that sometimes classes are fine. There are no absolutes. :-)

Solution 2:

I don't know how to avoid new Date() or new XMLHttpRequest() either. But I do know how to avoid using new for my own types.

First, I start with Object.create(). This is an ES5 method, so it's not available everywhere. I add it using the es5-shim, ad then I'm ready to go.

I like the module pattern, so I start by wrapping my type in a self-executing anonymous function, var Xyz = (function() {...})(). This means I have a private space to work without making a mess in the global namespace. I return an object with a create() function, and a prototype property. the create() function is for users of my type. When they want one, they call Xyz.create(), and get back a new, initialized object of my type. The prototype property is available if people want to inherit.

Here's an example:

var Vehicle = (function(){
        var exports = {};
        exports.prototype = {};
        exports.prototype.init = function() {
                this.mph = 5;
        };
        exports.prototype.go = function() {
                console.log("Going " + this.mph.toString() + " mph.");
        };

        exports.create = function() {
                var ret = Object.create(exports.prototype);
                ret.init();
                return ret;
        };

        return exports;
})();

and inheritance looks like this:

var Car = (function () {
        var exports = {};
        exports.prototype = Object.create(Vehicle.prototype);
        exports.prototype.init = function() {
                Vehicle.prototype.init.apply(this, arguments);
                this.wheels = 4;
        };

        exports.create = function() {
                var ret = Object.create(exports.prototype);
                ret.init();
                return ret;
        };

        return exports; 

})();