Playing sound on the alarm channel on android
I have done a lot of googling but other's solutions are not working for me.
My goal is to play a sound on demand on the alarm channel.
(So the sound volume is adjusted by the alarm volume setting)
from this thread I build the following code
mediaPlayerScan = MediaPlayer.create(getContext(), R.raw.scan_beep);
if (Build.VERSION.SDK_INT >= 21) {
mediaPlayerScan.setAudioAttributes(new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_ALARM)
.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
.build());
} else {
mediaPlayerScan.setAudioStreamType(AudioManager.STREAM_ALARM);
}
It still plays on the music channel. (IE volume is adjusted in music setting not alarm)
My intuition is that i'm missing a permission or something, but I haven't found such a permission.
I'm testing on a Google Pixel 1
Thanks,
Nathan
Edit:
Thanks to @jeffery-blattman the following code works for me
mediaPlayerScan = new MediaPlayer();
try {
mediaPlayerScan.setDataSource(getContext(),
Uri.parse(getString(R.string.res_path) + R.raw.scan_beep));
if (Build.VERSION.SDK_INT >= 21) {
mediaPlayerScan.setAudioAttributes(new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_ALARM)
.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
.build());
} else {
mediaPlayerScan.setAudioStreamType(AudioManager.STREAM_ALARM);
}
mediaPlayerScan.prepare();
} catch (IOException e) {
e.printStackTrace();
}
The problem is that create()
puts the MediaPlayer
in a state where it won't accept the attributes (it calls prepare()
for you). You need to use the more verbose mechanism of creating the player.
final MediaPlayer mediaPlayer = new MediaPlayer();
mediaPlayer.setDataSource(...);
AudioAttributes attrs = new AudioAttributes.Builder().setUsage(usage).build();
mediaPlayer.setAudioAttributes(attrs);
new AsyncTask<Void,Void,Boolean>() {
@Override
protected Boolean doInBackground(Void... voids) {
try {
mediaPlayer.prepare();
return true;
} catch (IOException e) {
e.printStackTrace();
}
return false;
}
@Override
protected void onPostExecute(Boolean prepared) {
if (prepared) {
mediaPlayer.start();
}
}
}.execute();
I upvoted Jeffrey Blattman's answer above, but here is the full code that shows how to use setDataSource with an audio file that you put into your app resources (raw). Also a couple of other things I picked up in my travels...
static public void playAlarmSound () {
final MediaPlayer mediaPlayer = new MediaPlayer();
new AsyncTask<Void, Void, Boolean>() {
@Override
protected Boolean doInBackground(Void... voids) {
try {
mediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp) {
mediaPlayer.reset();
mediaPlayer.release();
}
});
mediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mp) {
mediaPlayer.start();
}
});
AssetFileDescriptor afd = getContext().getResources().openRawResourceFd(R.raw.nameofyourresource);
if (afd == null) return false;
mediaPlayer.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
afd.close();
if (Build.VERSION.SDK_INT >= 21) {
mediaPlayer.setAudioAttributes(new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_ALARM)
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.build());
} else {
mediaPlayer.setAudioStreamType(AudioManager.STREAM_ALARM);
}
mediaPlayer.setVolume(1.0f, 1.0f);
mediaPlayer.prepare();
return true;
} catch (Exception e) {
e.printStackTrace();
}
return false;
}
}.execute();
}