What are the changes in the battle system from FF13 to FF13-2(if any)?
So far in FF13-2, the battle system seems the same as the one used in FF13. Are there any differences between the two systems?
There are several differences, some major, some minor:
No Eidolons
Several paradigm role abilities have been removed or consolidated
Paradigm shifts are much faster and do not have heavy animations involved in them
Party AI within each paradigm can be tuned to focus on one enemy or area-of-effect attacks
Deterministic pre-emptive strikes via the Mog Clock: you decide how to engage most non-boss battles
Incorporation of cinematic action sequences (read: quick-time events)
No permanent third party member: replaced with a "paradigm pack" of monsters, which allows one of three monsters to be switched out mid-battle depending on your paradigm deck
Monsters have "feral link" abilities (read: limit breaks)