Kotlin: Difference between constant in companion object and top level
Solution 1:
In Java you're forced to put all static field and method declarations in a class and often you even have to create a class just for that purpose. Coming to Kotlin, many users look for the equivalent facility out of habit and end up overusing companion objects.
Kotlin completely decouples the notions of a file and a class. You can declare any number of public classes in the same file. You can also declare private top-level functions and variables and they'll be accessible only to the classes within the same file. This is a great way to organize closely associated code and data.
Compared to top-level declarations, the syntax of companion objects is quite unwieldy. You should use them only when you specifically want to associate some public static
code or data with a class and want your users to qualify access to it with the class's name. The use cases for this are quite rare and in most cases the top-level declarations are more natural.
Whenever you have some private static
code/data that you want to couple to a class, you'll be better served with private top-level declarations.
Finally, sometimes the concern of the generated bytecode matters. If, for whatever reason, you have to produce a Java class with Kotlin code such that the class has a static
member, you must resort to a companion object and a special annotation.
Solution 2:
Differences in usage
Defining the field in a companion object limits the scope it is available in without importing to only that class, which can help keeping the data from being used in unexpected places.
Defining in the file makes the field available to any code in the same package as the field.
Differences in Bytecode
const val CONSTANT = "something"
class Example {
}
Creates the following:
Example.java
public final class Example {}
XKt.java
import kotlin.Metadata;
import org.jetbrains.annotations.NotNull;
public final class XKt {
public static final String CONSTANT = "something";
}
Whereas:
class Example {
companion object {
const val CONSTANT = "something"
}
}
Creates the following:
public final class Example {
public static final String CONSTANT = "something";
public static final Example.Companion Companion = new Example.Companion((DefaultConstructorMarker) null);
public static final class Companion {
private Companion() {}
public Companion(DefaultConstructorMarker $constructor_marker) {
this();
}
}
}
Solution 3:
I think that basically depends on whether you want that constant to be part of a class. If you put it inside a companion
object, it will be accessed like this:
Example.CONSTANT
If you choose to put a constant on file level, it will be imported from other files and accessed with simply CONSTANT
normally.
There are reasons for putting constants in classes as well as for putting them top-level.
Note that the const
keyword can only be applied to variables of type String
or primitive types (Int
etc.) (reference). For most cases though, there's no need to apply the keyword. Defining constant values as shown in the following works as well:
val constantFIS = FileInputStream("path")