Flutter: Update Widgets On Resume?

You can listen to lifecycle events by doing this for example :

import 'package:flutter/material.dart';
import 'package:flutter/foundation.dart';

class LifecycleEventHandler extends WidgetsBindingObserver {
  final AsyncCallback resumeCallBack;
  final AsyncCallback suspendingCallBack;

  LifecycleEventHandler({
    this.resumeCallBack,
    this.suspendingCallBack,
  });

  @override
  Future<void> didChangeAppLifecycleState(AppLifecycleState state) async {
    switch (state) {
      case AppLifecycleState.resumed:
        if (resumeCallBack != null) {
          await resumeCallBack();
        }
        break;
      case AppLifecycleState.inactive:
      case AppLifecycleState.paused:
      case AppLifecycleState.detached:
        if (suspendingCallBack != null) {
          await suspendingCallBack();
        }
        break;
    }
  }
}



class AppWidgetState extends State<AppWidget> {
  void initState() {
    super.initState();

    WidgetsBinding.instance.addObserver(
      LifecycleEventHandler(resumeCallBack: () async => setState(() {
        // do something
      }))
    );
  }
  ...
}

Using system Channel:

import 'package:flutter/services.dart';

SystemChannels.lifecycle.setMessageHandler((msg){
  debugPrint('SystemChannels> $msg');
  if(msg==AppLifecycleState.resumed.toString())setState((){});
});

`


Simple way:

import 'package:flutter/services.dart';

handleAppLifecycleState() {
    AppLifecycleState _lastLifecyleState;
    SystemChannels.lifecycle.setMessageHandler((msg) {

     print('SystemChannels> $msg');

        switch (msg) {
          case "AppLifecycleState.paused":
            _lastLifecyleState = AppLifecycleState.paused;
            break;
          case "AppLifecycleState.inactive":
            _lastLifecyleState = AppLifecycleState.inactive;
            break;
          case "AppLifecycleState.resumed":
            _lastLifecyleState = AppLifecycleState.resumed;
            break;
          case "AppLifecycleState.suspending":
            _lastLifecyleState = AppLifecycleState.suspending;
            break;
          default:
        }
    });
  }

just add handleAppLifecycleState() in your init()

OR

class AppLifecycleReactor extends StatefulWidget {
      const AppLifecycleReactor({ Key key }) : super(key: key);

      @override
      _AppLifecycleReactorState createState() => _AppLifecycleReactorState();
    }

    class _AppLifecycleReactorState extends State<AppLifecycleReactor> with WidgetsBindingObserver {
      @override
      void initState() {
        super.initState();
        WidgetsBinding.instance.addObserver(this);
      }

      @override
      void dispose() {
        WidgetsBinding.instance.removeObserver(this);
        super.dispose();
      }

      AppLifecycleState _notification;

      @override
      void didChangeAppLifecycleState(AppLifecycleState state) {
        setState(() { _notification = state; });
      }

      @override
      Widget build(BuildContext context) {
        return Text('Last notification: $_notification');
      }
    }

For more details you refer documentation


For deeply testing, I think the results are worth for read. If you are curious about which method you should use, just read the below: (Tested on Android)

There are three methods for LifeCycle solution.

  1. WidgetsBindingObserver
  2. SystemChannels.lifecycle
  3. flutter-android-lifecycle-plugin

The main difference between WidgetsBindingObserver and SystemChannels.lifecycle is that WidgetsBindingObserver have more capables If you have a bunch of widgets that need to listen LifeCycle. SystemChannels is more low layer, and used by WidgetsBindingObserver.

After several testing, If you use SystemChannels after runApp, and home widget mixin with WidgetsBindingObserver, home widget would be failed, because SystemChannels.lifecycle.setMessageHandler override the home's method.

So If you want to use a global, single method, go for SystemChannels.lifecycle, others for WidgetsBindingObserver.

And what about the third method? This is only for Android, and If you must bind your method before runApp, this is the only way to go.