Solution 1:

Eric Lippert talks about this in his blog: Locks and exceptions do not mix

The equivalent code differs between C# 4.0 and earlier versions.


In C# 4.0 it is:

bool lockWasTaken = false;
var temp = obj;
try
{
    Monitor.Enter(temp, ref lockWasTaken);
    { body }
}
finally
{
    if (lockWasTaken) Monitor.Exit(temp);
}

It relies on Monitor.Enter atomically setting the flag when the lock is taken.


And earlier it was:

var temp = obj;
Monitor.Enter(temp);
try
{
   body
}
finally
{
    Monitor.Exit(temp);
}

This relies on no exception being thrown between Monitor.Enter and the try. I think in debug code this condition was violated because the compiler inserted a NOP between them and thus made thread abortion between those possible.

Solution 2:

lock is just shortcut for Monitor.Enter with try + finally and Monitor.Exit. Use lock statement whenever it is enough - if you need something like TryEnter, you will have to use Monitor.

Solution 3:

A lock statement is equivalent to:

Monitor.Enter(object);
try
{
   // Your code here...
}
finally
{
   Monitor.Exit(object);
}

However, keep in mind that Monitor can also Wait() and Pulse(), which are often useful in complex multithreading situations.

Update

However in C# 4 its implemented differently:

bool lockWasTaken = false;
var temp = obj;
try 
{
     Monitor.Enter(temp, ref lockWasTaken); 
     //your code
}
finally 
{ 
     if (lockWasTaken) 
             Monitor.Exit(temp); 
} 

Thanx to CodeInChaos for comments and links

Solution 4:

Monitor is more flexible. My favorite use case of using monitor is when you don't want to wait for your turn and just skip:

//already executing? forget it, lets move on
if(Monitor.TryEnter(_lockObject))
{
    //do stuff;
    Monitor.Exit(_lockObject);
}

Solution 5:

As others have said, lock is "equivalent" to

Monitor.Enter(object);
try
{
   // Your code here...
}
finally
{
   Monitor.Exit(object);
}

But just out of curiosity, lock will preserve the first reference you pass to it and will not throw if you change it. I know it's not recommended to change the locked object and you don't want to do it.

But again, for the science, this works fine:

var lockObject = "";
var tasks = new List<Task>();
for (var i = 0; i < 10; i++)
    tasks.Add(Task.Run(() =>
    {
        Thread.Sleep(250);
        lock (lockObject)
        {
            lockObject += "x";
        }
    }));
Task.WaitAll(tasks.ToArray());

...And this does not:

var lockObject = "";
var tasks = new List<Task>();
for (var i = 0; i < 10; i++)
    tasks.Add(Task.Run(() =>
    {
        Thread.Sleep(250);
        Monitor.Enter(lockObject);
        try
        {
            lockObject += "x";
        }
        finally
        {
            Monitor.Exit(lockObject);
        }
    }));
Task.WaitAll(tasks.ToArray());

Error:

An exception of type 'System.Threading.SynchronizationLockException' occurred in 70783sTUDIES.exe but was not handled in user code

Additional information: Object synchronization method was called from an unsynchronized block of code.

This is because Monitor.Exit(lockObject); will act on lockObject which has changed because strings are immutable, then you're calling it from an unsynchronized block of code.. but anyway. This is just a fun fact.