Monitor vs lock
Solution 1:
Eric Lippert talks about this in his blog: Locks and exceptions do not mix
The equivalent code differs between C# 4.0 and earlier versions.
In C# 4.0 it is:
bool lockWasTaken = false;
var temp = obj;
try
{
Monitor.Enter(temp, ref lockWasTaken);
{ body }
}
finally
{
if (lockWasTaken) Monitor.Exit(temp);
}
It relies on Monitor.Enter
atomically setting the flag when the lock is taken.
And earlier it was:
var temp = obj;
Monitor.Enter(temp);
try
{
body
}
finally
{
Monitor.Exit(temp);
}
This relies on no exception being thrown between Monitor.Enter
and the try
. I think in debug code this condition was violated because the compiler inserted a NOP between them and thus made thread abortion between those possible.
Solution 2:
lock
is just shortcut for Monitor.Enter
with try
+ finally
and Monitor.Exit
. Use lock statement whenever it is enough - if you need something like TryEnter, you will have to use Monitor.
Solution 3:
A lock statement is equivalent to:
Monitor.Enter(object);
try
{
// Your code here...
}
finally
{
Monitor.Exit(object);
}
However, keep in mind that Monitor can also Wait() and Pulse(), which are often useful in complex multithreading situations.
Update
However in C# 4 its implemented differently:
bool lockWasTaken = false;
var temp = obj;
try
{
Monitor.Enter(temp, ref lockWasTaken);
//your code
}
finally
{
if (lockWasTaken)
Monitor.Exit(temp);
}
Thanx to CodeInChaos for comments and links
Solution 4:
Monitor
is more flexible. My favorite use case of using monitor is when you don't want to wait for your turn and just skip:
//already executing? forget it, lets move on
if(Monitor.TryEnter(_lockObject))
{
//do stuff;
Monitor.Exit(_lockObject);
}
Solution 5:
As others have said, lock
is "equivalent" to
Monitor.Enter(object);
try
{
// Your code here...
}
finally
{
Monitor.Exit(object);
}
But just out of curiosity, lock
will preserve the first reference you pass to it and will not throw if you change it. I know it's not recommended to change the locked object and you don't want to do it.
But again, for the science, this works fine:
var lockObject = "";
var tasks = new List<Task>();
for (var i = 0; i < 10; i++)
tasks.Add(Task.Run(() =>
{
Thread.Sleep(250);
lock (lockObject)
{
lockObject += "x";
}
}));
Task.WaitAll(tasks.ToArray());
...And this does not:
var lockObject = "";
var tasks = new List<Task>();
for (var i = 0; i < 10; i++)
tasks.Add(Task.Run(() =>
{
Thread.Sleep(250);
Monitor.Enter(lockObject);
try
{
lockObject += "x";
}
finally
{
Monitor.Exit(lockObject);
}
}));
Task.WaitAll(tasks.ToArray());
Error:
An exception of type 'System.Threading.SynchronizationLockException' occurred in 70783sTUDIES.exe but was not handled in user code
Additional information: Object synchronization method was called from an unsynchronized block of code.
This is because Monitor.Exit(lockObject);
will act on lockObject
which has changed because strings
are immutable, then you're calling it from an unsynchronized block of code.. but anyway. This is just a fun fact.