Check whether there is an Internet connection available on Flutter app
Solution 1:
The connectivity plugin states in its docs that it only provides information if there is a network connection, but not if the network is connected to the Internet
Note that on Android, this does not guarantee connection to Internet. For instance, the app might have wifi access but it might be a VPN or a hotel WiFi with no access.
You can use
import 'dart:io';
...
try {
final result = await InternetAddress.lookup('example.com');
if (result.isNotEmpty && result[0].rawAddress.isNotEmpty) {
print('connected');
}
} on SocketException catch (_) {
print('not connected');
}
Solution 2:
For anyone else who lands here I'd like to add on to Günter Zöchbauer's answer this was my solution for implementing a utility to know if there's internet or not regardless of anything else.
Disclaimer:
I'm new to both Dart and Flutter so this may not be the best approach, but would love to get feedback.
Combining flutter_connectivity and Günter Zöchbauer's connection test
My requirements
I didn't want to have a bunch of repeated code anywhere I needed to check the connection and I wanted it to automatically update components or anything else that cared about the connection whenever there was a change.
ConnectionStatusSingleton
First we setup a Singleton. If you're unfamiliar with this pattern there's a lot of good info online about them. But the gist is that you want to make a single instance of a class during the application life cycle and be able to use it anywhere.
This singleton hooks into flutter_connectivity
and listens for connectivity changes, then tests the network connection, then uses a StreamController
to update anything that cares.
It looks like this:
import 'dart:io'; //InternetAddress utility
import 'dart:async'; //For StreamController/Stream
import 'package:connectivity/connectivity.dart';
class ConnectionStatusSingleton {
//This creates the single instance by calling the `_internal` constructor specified below
static final ConnectionStatusSingleton _singleton = new ConnectionStatusSingleton._internal();
ConnectionStatusSingleton._internal();
//This is what's used to retrieve the instance through the app
static ConnectionStatusSingleton getInstance() => _singleton;
//This tracks the current connection status
bool hasConnection = false;
//This is how we'll allow subscribing to connection changes
StreamController connectionChangeController = new StreamController.broadcast();
//flutter_connectivity
final Connectivity _connectivity = Connectivity();
//Hook into flutter_connectivity's Stream to listen for changes
//And check the connection status out of the gate
void initialize() {
_connectivity.onConnectivityChanged.listen(_connectionChange);
checkConnection();
}
Stream get connectionChange => connectionChangeController.stream;
//A clean up method to close our StreamController
// Because this is meant to exist through the entire application life cycle this isn't
// really an issue
void dispose() {
connectionChangeController.close();
}
//flutter_connectivity's listener
void _connectionChange(ConnectivityResult result) {
checkConnection();
}
//The test to actually see if there is a connection
Future<bool> checkConnection() async {
bool previousConnection = hasConnection;
try {
final result = await InternetAddress.lookup('google.com');
if (result.isNotEmpty && result[0].rawAddress.isNotEmpty) {
hasConnection = true;
} else {
hasConnection = false;
}
} on SocketException catch(_) {
hasConnection = false;
}
//The connection status changed send out an update to all listeners
if (previousConnection != hasConnection) {
connectionChangeController.add(hasConnection);
}
return hasConnection;
}
}
Usage
Initialization
First we have to make sure we call the initialize of our singleton. But only once.
This parts up to you but I did it in my app's main()
:
void main() {
ConnectionStatusSingleton connectionStatus = ConnectionStatusSingleton.getInstance();
connectionStatus.initialize();
runApp(MyApp());
//Call this if initialization is occuring in a scope that will end during app lifecycle
//connectionStatus.dispose();
}
In Widget
or elsewhere
import 'dart:async'; //For StreamSubscription
...
class MyWidgetState extends State<MyWidget> {
StreamSubscription _connectionChangeStream;
bool isOffline = false;
@override
initState() {
super.initState();
ConnectionStatusSingleton connectionStatus = ConnectionStatusSingleton.getInstance();
_connectionChangeStream = connectionStatus.connectionChange.listen(connectionChanged);
}
void connectionChanged(dynamic hasConnection) {
setState(() {
isOffline = !hasConnection;
});
}
@override
Widget build(BuildContext ctxt) {
...
}
}
Hope somebody else finds this useful!
Example github repo: https://github.com/dennmat/flutter-connectiontest-example
Toggle airplane mode in the emulator to see the result