Margins of a LinearLayout, programmatically with dp

Solution 1:

You can use DisplayMetrics and determine the screen density. Something like this:

int dpValue = 5; // margin in dips
float d = context.getResources().getDisplayMetrics().density;
int margin = (int)(dpValue * d); // margin in pixels

As I remember it's better to use flooring for offsets and rounding for widths.

Solution 2:

I had the same issue and used this technique to solve it:

First, I added an xml file to my res/values folder called dimensions.xml. It looks like this:

<?xml version="1.0" encoding="utf-8" ?>
<resources>
  <dimen name="my_margin">5dip</dimen>
</resources>

Second, in my code, I got the pixel equivalent of that margin as follows (note I'm using Xamarin so this is C# code, but the pure Java version should be very similar):

int myMarginPx = Resources.GetDimensionPixelSize(Resource.Dimension.my_margin);

Finally, I create my layout params:

LinearLayout.LayoutParams layoutParams = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.FillParent, LinearLayout.LayoutParams.WrapContent);
layoutParams.SetMargins(myMarginPx, myMarginPx, myMarginPx, myMarginPx);

Solution 3:

You can convert dp to px, for example convert 5dp to px:

Resources r = mContext.getResources();
int px = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 5, r.getDisplayMetrics());

Solution 4:

The following method works for me for converting pixels to dp:

int pixelToDP(int pixel) {
    final float scale = RaditazApplication.getInstance().getResources().getDisplayMetrics().density;
    return (int) ((pixel * scale) + 0.5f);
}

Solution 5:

convert DP to Pixel value

int Whatever_valueInDP=10;//value in dp
int Value_In_Pixel= (int) TypedValue.applyDimension(
            TypedValue.COMPLEX_UNIT_DIP, Whatever_valueInDP, getResources()
                    .getDisplayMetrics());