How do I put this on Real-Time? I already put (async: True) but it doesnt work
Solution 1:
Instead of polling, you can use server-sent-events, which does not put as much strain on the server as data is only sent if a new event has happened (like a new row). More can be found out about them here: https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events/Using_server-sent_events
Here is an example, as the one in the link is not that good.
The result will look like the following gif:
chart.html
<html>
<head>
<meta charset="UTF-8">
<title>Server-sent events demo</title>
<script type="text/javascript" src="https://www.gstatic.com/charts/loader.js"></script>
</head>
<body>
<div id="chart_div"></div>
<button>Close the connection</button>
<script>
// google chart function
function chart(chart_data) {
google.charts.load('current', { packages: ['corechart', 'line'] });
google.charts.setOnLoadCallback(drawBasic);
function drawBasic() {
var data = new google.visualization.DataTable();
data.addColumn('number', 'X');
data.addColumn('number', 'Dogs');
data.addRows(chart_data);
var options = {
hAxis: {
title: 'Time'
},
vAxis: {
title: 'Popularity'
}
};
var chart = new google.visualization.LineChart(document.getElementById('chart_div'));
chart.draw(data, options);
}
}
// stop button
var button = document.querySelector('button');
// the rest is the EventSource, simplez..
var evtSource = new EventSource('sse.php', { withCredentials: true });
evtSource.onopen = function() {
chart([])
}
evtSource.onmessage = function(e) {
chart(JSON.parse(e.data))
}
evtSource.onerror = function() {
console.log("EventSource failed.");
}
button.onclick = function() {
console.log('Connection closed');
evtSource.close();
}
/**
* or you could use addEventListener's to listen to specific events, like event: chartdata (or incase you wanted to send multiple events in the same stream)
*/
// evtSource.addEventListener("ping", function(e) {
// // do somthing with JSON.parse(e.data)
// }, false);
// evtSource.addEventListener("message", function(e) {
// // do somthing with JSON.parse(e.data)
// }, false);
</script>
</body>
</html>
Then the event loop, note that this is not an infinite loop nor do you need to maintain it, it will get created once a client connects and exit once the client disconnects.
sse.php
<?php
// no normal requests
if ($_SERVER['HTTP_ACCEPT'] !== 'text/event-stream') {
exit();
}
// make session read-only
session_start();
session_write_close();
// disable default disconnect checks
ignore_user_abort(true);
// set headers for stream
header("Content-Type: text/event-stream");
header("Cache-Control: no-cache");
header("Access-Control-Allow-Origin: *");
// a new stream or an existing one
$lastEventId = intval(isset($_SERVER["HTTP_LAST_EVENT_ID"]) ? $_SERVER["HTTP_LAST_EVENT_ID"] : 0);
if ($lastEventId === 0) {
// resume from a previous event
$lastEventId = intval(isset($_GET["lastEventId"]) ? $_GET["lastEventId"] : 0);
}
echo ":".str_repeat(" ", 2048)."\n"; // Padding for IE
echo "retry: 2000\n";
// query initial data, or select by event id
$data = [
[0, 0],
[1, 5],
[2, 15],
[3, 45],
[4, 34],
[5, 21],
];
// mock we at event 6
$lastEventId = 6;
// start stream
while (true) {
// user disconnected, kill process
if (connection_aborted()) {
exit();
} else {
// force an update, normally you would assign ids to your events/data
$latestEventId = $lastEventId+1;
//
if ($lastEventId < $latestEventId) {
// generate some data, use array_shift() before to limit array leght whilst rolling
$data[] = [$latestEventId, rand(0, 100)];
echo "id: " . $latestEventId . "\n";
echo "event: message\n";
echo "data: ".json_encode($data)."\n\n";
$lastEventId = $latestEventId;
} else {
echo "event: ping\n";
}
}
// flush buffer
ob_flush();
flush();
// 2 second sleep
sleep(2);
}
Hope it helps, avoid polling its 2018!
Solution 2:
What you can do is set a timer, then execute your ajax call every n seconds/minutes, but this is expensive if your data is too large/big. I recommend using web socket, as this will only one time open a bridge connection from your server side to your client side, then it will just cost minimal resources to transfer data between.
ref for php web socket: http://socketo.me/
Or just do the timer thing with your javascript:
setInterval(function() {
//call your ajax function here
}, 5 * 1000) //1000 millisecond = 1 second, so multiply by 5 for 5 seconds