How do I put this on Real-Time? I already put (async: True) but it doesnt work

Solution 1:

Instead of polling, you can use server-sent-events, which does not put as much strain on the server as data is only sent if a new event has happened (like a new row). More can be found out about them here: https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events/Using_server-sent_events

Here is an example, as the one in the link is not that good.

The result will look like the following gif:

enter image description here

chart.html

<html>

<head>
    <meta charset="UTF-8">
    <title>Server-sent events demo</title>
    <script type="text/javascript" src="https://www.gstatic.com/charts/loader.js"></script>
</head>

<body>

    <div id="chart_div"></div>

    <button>Close the connection</button>

    <script>
        // google chart function
        function chart(chart_data) {
            google.charts.load('current', { packages: ['corechart', 'line'] });
            google.charts.setOnLoadCallback(drawBasic);

            function drawBasic() {

                var data = new google.visualization.DataTable();
                data.addColumn('number', 'X');
                data.addColumn('number', 'Dogs');

                data.addRows(chart_data);

                var options = {
                    hAxis: {
                        title: 'Time'
                    },
                    vAxis: {
                        title: 'Popularity'
                    }
                };

                var chart = new google.visualization.LineChart(document.getElementById('chart_div'));

                chart.draw(data, options);
            }
        }

        // stop button
        var button = document.querySelector('button');

        // the rest is the EventSource, simplez.. 
        var evtSource = new EventSource('sse.php', { withCredentials: true });

        evtSource.onopen = function() {
            chart([])
        }

        evtSource.onmessage = function(e) {
            chart(JSON.parse(e.data))
        }

        evtSource.onerror = function() {
            console.log("EventSource failed.");
        }

        button.onclick = function() {
            console.log('Connection closed');
            evtSource.close();
        }

        /**
        * or you could use addEventListener's to listen to specific events, like event: chartdata (or incase you wanted to send multiple events in the same stream)
        */
        //   evtSource.addEventListener("ping", function(e) {
        //      // do somthing with JSON.parse(e.data)
        //   }, false);      

        //   evtSource.addEventListener("message", function(e) {
        //      // do somthing with JSON.parse(e.data)
        //   }, false);
    </script>
</body>

</html>

Then the event loop, note that this is not an infinite loop nor do you need to maintain it, it will get created once a client connects and exit once the client disconnects.

sse.php

<?php
// no normal requests
if ($_SERVER['HTTP_ACCEPT'] !== 'text/event-stream') {
    exit();
}

// make session read-only
session_start();
session_write_close();

// disable default disconnect checks
ignore_user_abort(true);

// set headers for stream
header("Content-Type: text/event-stream");
header("Cache-Control: no-cache");
header("Access-Control-Allow-Origin: *");

// a new stream or an existing one
$lastEventId = intval(isset($_SERVER["HTTP_LAST_EVENT_ID"]) ? $_SERVER["HTTP_LAST_EVENT_ID"] : 0);

if ($lastEventId === 0) {
    // resume from a previous event
    $lastEventId = intval(isset($_GET["lastEventId"]) ? $_GET["lastEventId"] : 0);
}

echo ":".str_repeat(" ", 2048)."\n"; // Padding for IE
echo "retry: 2000\n";

// query initial data, or select by event id
$data = [
    [0, 0],
    [1, 5],
    [2, 15],
    [3, 45],
    [4, 34],
    [5, 21],
];

// mock we at event 6
$lastEventId = 6;

// start stream
while (true) {

    // user disconnected, kill process
    if (connection_aborted()) {
        exit();
    } else {

    // force an update, normally you would assign ids to your events/data
    $latestEventId = $lastEventId+1;

    //
    if ($lastEventId < $latestEventId) {

        // generate some data, use array_shift() before to limit array leght whilst rolling
        $data[] = [$latestEventId, rand(0, 100)];

        echo "id: " . $latestEventId . "\n";
        echo "event: message\n";
        echo "data: ".json_encode($data)."\n\n";

        $lastEventId = $latestEventId;
    } else {
        echo "event: ping\n";
    }
  }

  // flush buffer
  ob_flush();
  flush();

  // 2 second sleep
  sleep(2);
}

Hope it helps, avoid polling its 2018!

Solution 2:

What you can do is set a timer, then execute your ajax call every n seconds/minutes, but this is expensive if your data is too large/big. I recommend using web socket, as this will only one time open a bridge connection from your server side to your client side, then it will just cost minimal resources to transfer data between.

ref for php web socket: http://socketo.me/

Or just do the timer thing with your javascript:

setInterval(function() {
   //call your ajax function here
}, 5 * 1000) //1000 millisecond = 1 second, so multiply by 5 for 5 seconds