Best practice for building a make file
Background:
I am relatively new to Make and I started building a makefile for my Othello game I recently built. My current makefile is relatively simple. Yet I am looking to refine it further and add a build and archive feature.
Question 1: Why doesn't clean work?
Question 2: For Archiving I plan on using
# tar cvzf *.o Othello
to archive, the .o and executable generated when compiled. Is this a good standard practice or is there a better way to do this?
Question 3: For the build portion, I plan on running the executable using ./Othello is this best practice for build in a makefile?
The git repository is posted below thank you for your time
all: Othello
Othello: main.o Myothello.o space.o game.o
clang++ main.o Myothello.o space.o game.o -o Othello
main.o: main.cc
clang++ -c main.cc
game.o: game.cc
clang++ -c game.cc
Myothello.o: Myothello.cc
clang++ -c Myothello.cc
space.o: space.cc
clang++ -c space.cc
clean:
rm -f *.o core *.core
rm MyOthello
Solution 1:
Here is an example makefile for you, tested on your github project.
Features:
- Automatic dependency generation.
- Automatic rebuild when
Makefile
is changed. - Debug/release builds in different directories. Debug build is the default, use
make BUILD=release
for release builds. - Supports
gcc
andclang
.gcc
is the default, usemake COMPILER=clang
forclang
. -
clean
target works by removing the entire build directory. -
run
target to build and run, e.g.make run_othello
.
Limitations:
- Assumes that all source files are in the same directory. In a bigger project there are going to be multiple directories each with multiple build targets (executable, static or shared library). An isomorphic build directory structure is required to support this. Which is totally doable but requires more complexities in example
Makefile
below, so that it omitted for brevity.
When archiving you may like to archive only the source files and the makefile. No need to include any build artefacts (like object files, libraries and executables).
# ==== Begin prologue boilerplate.
all : # The canonical default target.
BUILD := debug
build_dir := ${CURDIR}/${BUILD}
exes := # Executables to build.
# ==== End prologue boilerplate.
# ==== Begin define executable othello.
exes += othello
objects.othello = main.o game.o Myothello.o space.o
-include ${objects.othello:%.o=${build_dir}/%.d} # Include auto-generated dependencies.
# ==== End define executable othello.
# ==== Begin define another executable.
# ... as for othello
# ==== End define another executable.
# ==== Begin rest of boilerplate.
SHELL := /bin/bash
COMPILER=gcc
CXX.gcc := /bin/g++
CC.gcc := /bin/gcc
LD.gcc := /bin/g++
AR.gcc := /bin/ar
CXX.clang := /bin/clang++
CC.clang := /bin/clang
LD.clang := /bin/clang++
AR.clang := /bin/ar
CXX := ${CXX.${COMPILER}}
CC := ${CC.${COMPILER}}
LD := ${LD.${COMPILER}}
AR := ${AR.${COMPILER}}
CXXFLAGS.gcc.debug := -Og -fstack-protector-all
CXXFLAGS.gcc.release := -O3 -march=native -DNDEBUG
CXXFLAGS.gcc := -pthread -std=gnu++14 -march=native -W{all,extra,error} -g -fmessage-length=0 ${CXXFLAGS.gcc.${BUILD}}
CXXFLAGS.clang.debug := -O0 -fstack-protector-all
CXXFLAGS.clang.release := -O3 -march=native -DNDEBUG
CXXFLAGS.clang := -pthread -std=gnu++14 -march=native -W{all,extra,error} -g -fmessage-length=0 ${CXXFLAGS.clang.${BUILD}}
CXXFLAGS := ${CXXFLAGS.${COMPILER}}
CFLAGS := ${CFLAGS.${COMPILER}}
LDFLAGS.debug :=
LDFLAGS.release :=
LDFLAGS := -fuse-ld=gold -pthread -g ${LDFLAGS.${BUILD}}
LDLIBS := -ldl
COMPILE.CXX = ${CXX} -c -o $@ ${CPPFLAGS} -MD -MP ${CXXFLAGS} $(abspath $<)
PREPROCESS.CXX = ${CXX} -E -o $@ ${CPPFLAGS} ${CXXFLAGS} $(abspath $<)
COMPILE.C = ${CC} -c -o $@ ${CPPFLAGS} -MD -MP ${CFLAGS} $(abspath $<)
LINK.EXE = ${LD} -o $@ $(LDFLAGS) $(filter-out Makefile,$^) $(LDLIBS)
LINK.SO = ${LD} -shared -o $@ $(LDFLAGS) $(filter-out Makefile,$^) $(LDLIBS)
LINK.A = ${AR} rsc $@ $(filter-out Makefile,$^)
all : ${exes:%=${build_dir}/%} # Build all exectuables.
.SECONDEXPANSION:
# Build an executable.
${exes:%=${build_dir}/%} : ${build_dir}/% : $$(addprefix ${build_dir}/,$${objects.$$*}) Makefile | ${build_dir}
$(strip ${LINK.EXE})
# Run an executable. E.g. make run_othello
${exes:%=run_%} : run_% : ${build_dir}/%
@echo "---- running $< ----"
/usr/bin/time --verbose $<
# Create the build directory on demand.
${build_dir} :
mkdir $@
# Compile a C++ source into .o.
# Most importantly, generate header dependencies.
${build_dir}/%.o : %.cc Makefile | ${build_dir}
$(strip ${COMPILE.CXX})
# Compile a C source into .o.
# Most importantly, generate header dependencies.
${build_dir}/%.o : %.c Makefile | ${build_dir}
$(strip ${COMPILE.C})
clean :
rm -rf ${build_dir}
.PHONY : clean all run_%
# ==== End rest of boilerplate.