Just two rounded corners? [duplicate]

Solution 1:

In Objective C

   // Create the path (with only the top-left corner rounded)
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:imageView.bounds 
                          byRoundingCorners:UIRectCornerTopLeft| UIRectCornerTopRight
                          cornerRadii:CGSizeMake(10.0, 10.0)];
// Create the shape layer and set its path
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = imageView.bounds;
maskLayer.path = maskPath.CGPath;
// Set the newly created shape layer as the mask for the image view's layer
imageView.layer.mask = maskLayer;

This is other to use top rounded corner. Round two corners in UIView

In Swift !!!

myView.clipsToBounds = true
myView.layer.cornerRadius = 10
myView.layer.maskedCorners = [.layerMinXMinYCorner,.layerMaxXMinYCorner]

enter image description here

Solution 2:

You have to do this in drawRect:. I actually modified the classic addRoundedRectToPath: so that it takes a bitmap and rounds the corners you request:

static void addRoundedRectToPath(CGContextRef context, CGRect rect, float radius, UIImageRoundedCorner cornerMask)
{
    CGContextMoveToPoint(context, rect.origin.x, rect.origin.y + radius);
    CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height - radius);
    if (cornerMask & UIImageRoundedCornerTopLeft) {
        CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + rect.size.height - radius, 
                        radius, M_PI, M_PI / 2, 1);
    }
    else {
        CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height);
        CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y + rect.size.height);
    }

    CGContextAddLineToPoint(context, rect.origin.x + rect.size.width - radius, 
                          rect.origin.y + rect.size.height);

    if (cornerMask & UIImageRoundedCornerTopRight) {
        CGContextAddArc(context, rect.origin.x + rect.size.width - radius, 
                        rect.origin.y + rect.size.height - radius, radius, M_PI / 2, 0.0f, 1);
    }
    else {
        CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
        CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height - radius);
    }

    CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + radius);

    if (cornerMask & UIImageRoundedCornerBottomRight) {
        CGContextAddArc(context, rect.origin.x + rect.size.width - radius, rect.origin.y + radius, 
                        radius, 0.0f, -M_PI / 2, 1);
    }
    else {
        CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y);
        CGContextAddLineToPoint(context, rect.origin.x + rect.size.width - radius, rect.origin.y);
    }

    CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y);

    if (cornerMask & UIImageRoundedCornerBottomLeft) {
        CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + radius, radius, 
                        -M_PI / 2, M_PI, 1);
    }
    else {
        CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y);
        CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + radius);
    }

    CGContextClosePath(context);
}

This takes a bitmask (I called it UIImageRoundedCorner because I was doing this for images, but you can call it whatever) and then builds up a path based on the corners you want rounded. Then you apply that path to the view in drawRect:

CGContextBeginPath(context);
addRoundedRectToPath(context, rect, radius, yourMask);
CGContextClosePath(context);
CGContextClip(context);

As I said, I was doing this for UIImages, so my code isn't exactly set up for use in drawRect:, but it should be pretty easy to adapt it. You're basically just building up a path and then clipping the context to it.

Edit: To explain the bitmask part, it's just an enum:

typedef enum {
    UIImageRoundedCornerTopLeft = 1,
    UIImageRoundedCornerTopRight = 1 << 1,
    UIImageRoundedCornerBottomRight = 1 << 2,
    UIImageRoundedCornerBottomLeft = 1 << 3
} UIImageRoundedCorner;

In this way you can OR things together to form a bitmask that identifies corners, since each member of the enum represents a different power of two in the bitmask.

Much Later Edit: I've discovered an easier way to do this using UIBezierPath's bezierPathWithRoundedRect:byRoundingCorners:cornerRadii:. Just use the bezier path object's CGPath in your context.

Solution 3:

The wonderful work done by Tomek Kuźma. Here is the new TKRoundedView class for your requirement.
Your requirement can be fulfill by this parameter only.

TKRoundedView *view = [[TKRoundedView alloc] initWithFrame:frame];
view.roundedCorners = TKRoundedCornerTopLeft | TKRoundedCornerTopRight;

But it also provides following extra features.

TKRoundedView *view = [[TKRoundedView alloc] initWithFrame:frame];
view.roundedCorners = TKRoundedCornerTopLeft
view.borderColor = [UIColor greenColor];
view.fillColor = [UIColor whiteColor];
view.drawnBordersSides = TKDrawnBorderSidesLeft | TKDrawnBorderSidesTop;
view.borderWidth = 5.0f;
view.cornerRadius = 15.0f;

Please checkout the following link for the example project
https://github.com/mapedd/TKRoundedView