Gesture recognizer and button actions
In the "shouldReceiveTouch" method you should add a condition that will return NO if the touch is in the button.
This is from apple SimpleGestureRecognizers example.
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
// Disallow recognition of tap gestures in the segmented control.
if ((touch.view == yourButton)) {//change it to your condition
return NO;
}
return YES;
}
hope it will help
Edit
As Daniel noted you must conform to UIGestureRecognizerDelegate
for it to work.
shani
I also had the same problem , then i tried with
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{
if ([touch.view isKindOfClass:[UIButton class]]) { //change it to your condition
return NO;
}
return YES;
}
It is working now perfectly.........
Generally speaking, we use below delegate method to avoid the touch in all kinds of UIControls:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
if (([touch.view isKindOfClass:[UIControl class]])) {
return NO;
}
return YES;
}
Note: DO NOT do this check (check the recognizer.view class type) the gestureRecognizerShouldBegin, it won't work.
Here is a Swift 3.0 version:
extension UIViewController: UIGestureRecognizerDelegate {
public func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if touch.view is UIButton {
return false
}
return true
}
Don't forget to:
Make your tapper object delegate to self (e.g: tapper.delegate = self)
The best solution is to my mind using code snippet below:
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
CGPoint touchLocation = [touch locationInView:self.view];
return !CGRectContainsPoint(self.menuButton.frame, touchLocation);
}