Detecting if iOS app is run in debugger
I set up my application to either send debugging output to console or a log file. Now, I'd like to decide with in the code whether
- it is run in the debugger (or simulator) and have thus a console window where I would like to read the output directly or if
- there is no console window and thus, the output should be redirected to a file.
Is there a way to determine if the app runs in the debugger?
Solution 1:
There's a function from Apple to detect whether a program is being debugged in the Technical Q&A 1361 (entry in Mac library and entry in iOS library; they are identical).
Code from the Technical Q&A:
#include <assert.h>
#include <stdbool.h>
#include <sys/types.h>
#include <unistd.h>
#include <sys/sysctl.h>
static bool AmIBeingDebugged(void)
// Returns true if the current process is being debugged (either
// running under the debugger or has a debugger attached post facto).
{
int junk;
int mib[4];
struct kinfo_proc info;
size_t size;
// Initialize the flags so that, if sysctl fails for some bizarre
// reason, we get a predictable result.
info.kp_proc.p_flag = 0;
// Initialize mib, which tells sysctl the info we want, in this case
// we're looking for information about a specific process ID.
mib[0] = CTL_KERN;
mib[1] = KERN_PROC;
mib[2] = KERN_PROC_PID;
mib[3] = getpid();
// Call sysctl.
size = sizeof(info);
junk = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0);
assert(junk == 0);
// We're being debugged if the P_TRACED flag is set.
return ( (info.kp_proc.p_flag & P_TRACED) != 0 );
}
Also pay attention to this note at the end of the Q&A:
Important: Because the definition of the
kinfo_proc
structure (in<sys/sysctl.h>
) is conditionalized by__APPLE_API_UNSTABLE
, you should restrict use of the above code to the debug build of your program.
Solution 2:
It is possible to instruct the debugger to set environment variables when it launches a process it is about to debug. This can be done in Xcode by going to the menu item Product->Edit Scheme. Then under the Debug scheme's Arguments tab add a new environment variable. The variable should be named "debugger" with the value "true". Then the following code snippet can be used to determine if the debugger launched your process:
NSDictionary* env = [NSProcessInfo processInfo].environment;
if ([env[@"debugger"] isEqual:@"true"]) {
NSLog(@"debugger yes");
}
else {
NSLog(@"debugger no");
}
Solution 3:
For those who are looking for a simpler solution - this works perfectly:
func isDebuggerAttached() -> Bool {
return getppid() != 1
}
Solution 4:
The simplest solution actually is
_isDebugging = isatty(STDERR_FILENO);
It isn't exactly the same as telling whether the app is running under debugger, but good enough (even better?) to determine whether the log should be written to disk.