Mutable objects and hashCode

Objects in hashsets should either be immutable, or you need to exercise discipline in not changing them after they've been used in a hashset (or hashmap).

In practice I've rarely found this to be a problem - I rarely find myself needing to use complex objects as keys or set elements, and when I do it's usually not a problem just not to mutate them. Of course if you've exposed the references to other code by this time, it can become harder.


Yes. While maintaining your class mutable, you can compute the hashCode and the equals methods based on immutable values of the class ( perhaps a generated id ) to adhere to the hashCode contract defined in Object class:

  • Whenever it is invoked on the same object more than once during an execution of a Java application, the hashCode method must consistently return the same integer, provided no information used in equals comparisons on the object is modified. This integer need not remain consistent from one execution of an application to another execution of the same application.

  • If two objects are equal according to the equals(Object) method, then calling the hashCode method on each of the two objects must produce the same integer result.

  • It is not required that if two objects are unequal according to the equals(java.lang.Object) method, then calling the hashCode method on each of the two objects must produce distinct integer results. However, the programmer should be aware that producing distinct integer results for unequal objects may improve the performance of hashtables.

Depending on your situation this may be easier or not.

class Member { 
    private static long id = 0;

    private long id = Member.id++;
    // other members here... 

     
    public int hashCode() { return this.id; }
    public boolean equals( Object o ) { 
        if( this == o ) { return true; }
        if( o instanceOf Member ) { return this.id == ((Member)o).id; }
        return false;
     }
     ...
 }

If you need a thread safe attribute, you may consider use: AtomicLong instead, but again, it depends on how are you going to use your object.


Jon Skeet has listed all alternatives. As for why the keys in a Map or Set must not change:

The contract of a Set implies that at any time, there are no two objects o1 and o2 such that

o1 != o2 && set.contains(o1) && set.contains(o2) && o1.equals(o2)

Why that is required is especially clear for a Map. From the contract of Map.get():

More formally, if this map contains a mapping from a key k to a value v such that (key==null ? k==null : key.equals(k)), then this method returns v, otherwise it returns null. (There can be at most one such mapping.)

Now, if you modify a key inserted into a map, you might make it equal to some other key already inserted. Moreover, the map can not know that you have done so. So what should the map do if you then do map.get(key), where key is equal to several keys in the map? There is no intuitive way to define what that would mean - chiefly because our intuition for these datatypes is the mathematical ideal of sets and mappings, which don't have to deal with changing keys, since their keys are mathematical objects and hence immutable.