What's the difference between a ReadOnlyDictionary and an ImmutableDictionary?

  • A ReadOnlyDictionary can be initialized once via constructor, then you can't add or remove items from it (they throw NotSupportedExceptions). It's useful if you want to ensure that it won't be modified while it's sent across multiple layers of your application.
  • An ImmutableDictionary has methods to modify it like Add or Remove, but they will create a new dictionary and return that, the original one remains unchanged and the copy of the new immutable dictionary is returned.

Note that:

  • You initialize the ReadOnlyDictionary by passing another dictionary instance to the constructor. That explains why a ReadOnlyDictionary is mutable (if the underlying dictionary is modified). It's just a wrapper that is protected from direct changes.
  • You can't use a constructor for ImmutableDictionary: How can I create a new instance of ImmutableDictionary?

That also explains why the ReadOnlyDictionary is not thread-safe (better: it's as thread-safe as the underlying dictionary). The ImmutableDictionary is thread-safe because you can't modify the original instance (neither directly nor indirectly). All methods that "modify" it actually return a new instance.

But if you need a thread-safe dictionary and it's not necessary that it's immutable, use a ConcurrentDictionary instead.


A ReadOnlyDictionary<TKey,TValue> is a wrapper around another existing IDictionary<TKey,TValue> implementing object.

Importantly, whilst "you" (the code with access to the ReadOnlyDictionary) cannot make any changes to the dictionary via the wrapper, this does not mean that other code is unable to modify the underlying dictionary.

So unlike what other answers may suggest, you cannot assume that the ReadOnlyDictionary isn't subject to modification - just that "you" aren't allowed to. So for example, you cannot be sure that two attempts to access a particular key will produce the same result.