How to draw a vector path progressively? (Raphael.js)
Maybe someone is searching for an answer, like me for two days now:
// Draw a path and hide it:
var root = paper.path('M0 50L30 50Q100 100 50 50').hide();
var length = root.getTotalLength();
// Setup your animation (in my case jQuery):
element.animate({ 'to': 1 }, {
duration: 500,
step: function(pos, fx) {
var offset = length * fx.pos;
var subpath = root.getSubpath(0, offset);
paper.clear();
paper.path(subpath);
}
});
That did the trick for me, only by using RaphaelJS methods.
Here is a jsFiddle example as requested in the comments, http://jsfiddle.net/eA8bj/
Eureka! (Maybe - assuming you're comfortable stepping outside the friendly realm of Raphael into pure SVG land...)
You can use SVG keyTimes and keySplines.
Here's a working example:
http://www.carto.net/svg/samples/animated_bustrack.shtml
...and here's some potentially useful explanation:
http://msdn.microsoft.com/en-us/library/ms533119(v=vs.85).aspx
I'd like to offer an alternative, Raphael+JS-only solution that I have made substantial use of in my own work. It has several advantages over davidenke's solution:
- Doesn't clear the paper with each cycle, allowing the animated path to coexist nicely with other elements;
- Reuses a single path with Raphael's own progressive animation, making for smoother animations;
- Substantially less resource intensive.
Here's the method (which could quite easily be retooled into an extension):
function drawpath( canvas, pathstr, duration, attr, callback )
{
var guide_path = canvas.path( pathstr ).attr( { stroke: "none", fill: "none" } );
var path = canvas.path( guide_path.getSubpath( 0, 1 ) ).attr( attr );
var total_length = guide_path.getTotalLength( guide_path );
var last_point = guide_path.getPointAtLength( 0 );
var start_time = new Date().getTime();
var interval_length = 50;
var result = path;
var interval_id = setInterval( function()
{
var elapsed_time = new Date().getTime() - start_time;
var this_length = elapsed_time / duration * total_length;
var subpathstr = guide_path.getSubpath( 0, this_length );
attr.path = subpathstr;
path.animate( attr, interval_length );
if ( elapsed_time >= duration )
{
clearInterval( interval_id );
if ( callback != undefined ) callback();
guide_path.remove();
}
}, interval_length );
return result;
}
And here are two samples of its usage on my site: one for Path Transformation, and the other for Progressive Lettering.
I've created a script for this: Scribble.js, based on this great dasharray/dashoffset
technique.
Just instantiate it overs a bunch of SVG <path>
s:
var scribble = new Scribble(paths, {duration: 3000});
scribble.erase();
scribble.draw(function () {
// done
});
--
NB: Full USAGE
code here: https://gist.github.com/abernier/e082a201b0865de1a41f#file-index-html-L31
Enjoy ;)