What does Dwarf Therapist let me do that I couldn't do in the game?
What does Dwarf Therapist let me do that I couldn't do in the game or manually in a spreadsheet and tediously in the native client?
Taken from the project on Google Code
- Persistent custom professions - import and manage any number of custom professions across all your forts.
- Assign multiple dwarves to a custom profession at once to unify active labors
- Manage labors and professions much more easily than in-game using a flexible UI, allowing quick review of all dwarves at-a-glance
- Display all pending changes before they're written to the game
- Sort labor columns by associated skill level
- Persistent and customizable display; change colors, reposition/hide information screens
- Group your dwarves by several criteria
Dwarf Therapist's Vision
"What DwarfTherapist is not:
DwarfTherapist is not intended to undermine the game designers’ intentions of how the game mechanics, balance, or logic works and as such DwarfTherapist as not a hacking, cheating, or ‘game modding’ tool. DwarfTherapist also is not intended to create a ‘game outside of the game’ in manners that extend game functionality (such as command-chaining or macros) or otherwise introduce new gaming elements outside of Dwarf Fortress that are not immediately and conspicuously tied to the primary and secondary design intentions."
It let's you save 30+ minutes when managing 80+ dwarves.
More Time Playing, less time managing.