Catching access violation exceptions?

Example

int *ptr;
*ptr = 1000;

can I catch memory access violation exception using standard C++ without using any microsoft specific.


Solution 1:

Read it and weep!

I figured it out. If you don't throw from the handler, the handler will just continue and so will the exception.

The magic happens when you throw you own exception and handle that.

#include "stdafx.h"
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <tchar.h>

void SignalHandler(int signal)
{
    printf("Signal %d",signal);
    throw "!Access Violation!";
}

int main()
{
    typedef void (*SignalHandlerPointer)(int);

    SignalHandlerPointer previousHandler;
    previousHandler = signal(SIGSEGV , SignalHandler);
    try{
        *(int *) 0 = 0;// Baaaaaaad thing that should never be caught. You should write good code in the first place.
    }
    catch(char *e)
    {
        printf("Exception Caught: %s\n",e);
    }
    printf("Now we continue, unhindered, like the abomination never happened. (I am an EVIL genius)\n");
    printf("But please kids, DONT TRY THIS AT HOME ;)\n");

}

Solution 2:

There is a very easy way to catch any kind of exception (division by zero, access violation, etc.) in Visual Studio using try -> catch (...) block. A minor project settings tweaking is enough. Just enable /EHa option in the project settings. See Project Properties -> C/C++ -> Code Generation -> Modify the Enable C++ Exceptions to "Yes With SEH Exceptions". That's it!

See details here: https://docs.microsoft.com/en-us/cpp/cpp/structured-exception-handling-c-cpp?view=msvc-160

Solution 3:

Nope. C++ does not throw an exception when you do something bad, that would incur a performance hit. Things like access violations or division by zero errors are more like "machine" exceptions, rather than language-level things that you can catch.