Why should one use Objects.requireNonNull()?
I have noted that many Java 8 methods in Oracle JDK use Objects.requireNonNull()
, which internally throws NullPointerException
if the given object (argument) is null
.
public static <T> T requireNonNull(T obj) {
if (obj == null)
throw new NullPointerException();
return obj;
}
But NullPointerException
will be thrown anyway if a null
object is dereferenced. So, why should one do this extra null check and throw
NullPointerException
?
One obvious answer (or benefit) is that it makes code more readable and I agree. I'm keen to know any other reasons for using
Objects.requireNonNull()
in the beginning of the method.
Because you can make things explicit by doing so. Like:
public class Foo {
private final Bar bar;
public Foo(Bar bar) {
Objects.requireNonNull(bar, "bar must not be null");
this.bar = bar;
}
Or shorter:
this.bar = Objects.requireNonNull(bar, "bar must not be null");
Now you know:
-
when a Foo object was successfully created using
new()
- then its bar field is guaranteed be non-null.
Compare that to: you create a Foo object today, and tomorrow you invoke a method that uses that field and throws. Most likely, you will not know tomorrow why that reference was null yesterday when it got passed to the constructor!
In other words: by explicitly using this method to check incoming references you can control the point in time when the exception will be thrown. And most of the time, you want to fail as fast as possible!
The major advantages are:
- as said, controlled behavior
- easier debugging - because you throw up in the context of the object creation. At a point in time where you have a certain chance that your logs/traces tell you what went wrong!
- and as shown above: the true power of this idea unfolds in conjunction with final fields. Because now any other code in your class can safely assume that
bar
isn't null - and thus you do not need anyif (bar == null)
checks in other places!
Fail-fast
The code should crash as soon as possible. It should not do half of the work, dereference the null and only then crash, leaving half of some work done causing the system to be in an invalid state.
This is commonly called "fail early" or "fail-fast".