Why does the stack address grow towards decreasing memory addresses?
I read in text books that the stack grows by decreasing memory address; that is, from higher address to lower address. It may be a bad question, but I didn't get the concept right. Can you explain?
Solution 1:
First, it's platform dependent. In some architectures, stack is allocated from the bottom of the address space and grows upwards.
Assuming an architecture like x86 that stack grown downwards from the top of address space, the idea is pretty simple:
=============== Highest Address (e.g. 0xFFFF)
| |
| STACK |
| |
|-------------| <- Stack Pointer (e.g. 0xEEEE)
| |
. ... .
| |
|-------------| <- Heap Pointer (e.g. 0x2222)
| |
| HEAP |
| |
=============== Lowest Address (e.g. 0x0000)
To grow stack, you'd decrease the stack pointer:
=============== Highest Address (e.g. 0xFFFF)
| |
| STACK |
| |
|.............| <- Old Stack Pointer (e.g. 0xEEEE)
| |
| Newly |
| allocated |
|-------------| <- New Stack Pointer (e.g. 0xAAAA)
. ... .
| |
|-------------| <- Heap Pointer (e.g. 0x2222)
| |
| HEAP |
| |
=============== Lowest Address (e.g. 0x0000)
As you can see, to grow stack, we have decreased the stack pointer from 0xEEEE to 0xAAAA, whereas to grow heap, you have to increase the heap pointer.
Obviously, this is a simplification of memory layout. The actual executable, data section, ... is also loaded in memory. Besides, threads have their own stack space.
You may ask, why should stack grow downwards. Well, as I said before, some architectures do the reverse, making heap grow downwards and stack grow upwards. It makes sense to put stack and heap on opposite sides as it prevents overlap and allows both areas to grow freely as long as you have enough address space available.
Another valid question could be: Isn't the program supposed to decrease/increase the stack pointer itself? How can an architecture impose one over the other to the programmer? Why it's not so program dependent as it's architecture dependent?
While you can pretty much fight the architecture and somehow get away your stack in the opposite direction, some instructions, notably call
and ret
that modify the stack pointer directly are going to assume another direction, making a mess.
Solution 2:
Nowadays it's largely because it's been done that way for a long time and lots of programs assume it's done that way, and there's no real reason to change it.
Back when dinosaurs roamed the earth and computers had 8kB of memory if you were lucky, though, it was an important space optimization. You put the bottom of the stack at the very top of memory, growing down, and you put the program and its data at the very bottom, with the malloc
area growing up. That way, the only limit on the size of the stack was the size of the program + heap, and vice versa. If the stack instead started at 4kB (for instance) and grew up, the heap could never get bigger than 4kB (minus the size of the program) even if the program only needed a few hundred bytes of stack.
Solution 3:
Man CLONE : The child_stack argument specifies the location of the stack used by the child process. Since the child and calling process may share memory, it is not possible for the child process to execute in the same stack as the calling process. The calling process must therefore set up memory space for the child stack and pass a pointer to this space to clone(). Stacks grow downward on all processors that run Linux (except the HP PA processors), so child_stack usually points to the topmost address of the memory space set up for the child stack.