What is Mach-O type should I use it in my iOS Objective-C project?
For more detail Building Mach-O Files and Xcode Build Setting Reference
Mach-O Type
[Framework static vs dynamic]
[Mach-O format]
Official page which has some reflection in loader.h. Additionally MH_PRELOAD
0x5, MH_CORE
0x4, MH_DYLINKER
0x7
To setup Mach-O Type
determines a linker behaviour
Framework target -> Build Settings -> Mach-O Type
-
Executable
0x2 (mh_execute
/mh_executable
) - Is not linked. Is used to create a launchable program -Application
,App extension - Widget
.Application target
is a default setting -
Bundle
0x8 (mh_bundle
.bundle) -loadable bundle
- run time linked. iOS now supports onlyTesting Bundle target
where it is a default setting to generate aLoadable bundle
.System
->Testing Bundle
->tested binary
. A location ofTesting Bundle
will be depended on target, static or dynamic binary... -
Dynamic Library
0x6 (mh_dylib
.dylib or none) - Load/run time linked.- With
Framework target
-Dynamic Library
is a default setting to generate aDynamic framework
- With
-
Static Library
(staticlib
.a) - Compilation time(build time) linked.- With
Static Library target
-Static Library
is a default setting to generate aStatic library
- With
Framework target
-Static Library
to generate aStatic framework
- With
-
Relocatable Object File
0x1 (mh_object
.o) - Compilation time(build time) linked. It is the simplest form. It is a basement to create executable, static or dynamic format. Relocatable because variables and functions don't have any specific address
It is useful to use otool
to determine if binary is dynamic or not
otool -h <path_binary>
//e.g.
otool -h "/Users/alex/Desktop/projects_experiments/ios/LibraryAndFramework/BuildCustom/UtilsSwift/UtilsSwiftFramework.framework/UtilsSwiftFramework"
Mach header
magic cputype cpusubtype caps filetype ncmds sizeofcmds flags
0xfeedfacf 16777228 0 0x00 6 30 3488 0x00100085
filetype
is a key point - 6 - 0x6 - Dynamic Library
[Vocabulary]