node-websocket-server: possible to have multiple, separate "broadcasts" for a single node.js process?
You would probably like to try Push-it: http://github.com/aaronblohowiak/Push-It which is built on top of Socket.IO. Design adheres to the Bayeux Protocol.
However, if you need something that uses redis pubsub you can check http://github.com/shripadk/Socket.IO-PubSub
Specifically answering your question: You can maintain an array of all the clients connected to the websocket server. And probably just broadcast to a subset of those clients? The broadcast method does essentially that under the hood. node-websocket-server/Socket.IO maintains an array of all the clients connected and just loops through all of them "send"ing a message to each of the clients. Gist of the code:
// considering you storing all your clients in an array, should be doing this on connection:
clients.push(client)
// loop through that array to send to each client
Client.prototype.broadcast = function(msg, except) {
for(var i in clients) {
if(clients[i].sessionId !== except) {
clients[i].send({message: msg});
}
}
}
So if you want to relay messages only to specific channels, just maintain a list of all the channels subscribed by the client. Here is a simple example (to just get you started) :
clients.push(client);
Client.prototype.subscribe = function(channel) {
this.channel = channel;
}
Client.prototype.unsubscribe = function(channel) {
this.channel = null;
}
Client.prototype.publish = function(channel, msg) {
for(var i in clients) {
if(clients[i].channel === channel) {
clients[i].send({message: msg});
}
}
}
To make it even easier use EventEmitters. So in node-websocket-server/Socket.IO see where the messages are being received and parse the message to check the type (subscribe/unsubscribe/publish) and emit the event with the message depending on the type. Example:
Client.prototype._onMessage = function(message) {
switch(message.type) {
case 'subscribe':
this.emit('subscribe', message.channel);
case 'unsubscribe':
this.emit('unsubscribe', message.channel);
case 'publish':
this.emit('publish', message.channel, message.data);
default:
}
}
Listen to the events emitted in your app's on('connection') :
client.on('subscribe', function(channel) {
// do some checks here if u like
client.subscribe(channel);
});
client.on('unsubscribe', function(channel) {
client.unsubscribe(channel);
});
client.on('publish', function(channel, message) {
client.publish(channel, message);
});
Hope this helps.
I'm not sure if rooms were a feature when the other answers were created, but in the documentation, they have a feature exactly what you are looking for. So go to that link and search for rooms
.
Here is an example from the site:
var io = require('socket.io').listen(80);
io.sockets.on('connection', function (socket) {
socket.join('justin bieber fans');
socket.broadcast.to('justin bieber fans').emit('new fan');
io.sockets.in('rammstein fans').emit('new non-fan');
});
Based on the other answers, it was more focused on scaling, I would love some insight if the built in version scales well as the proposed answers.