QT : Templated Q_OBJECT class
Is it possible to have a template class, which inherit from QObject (and has Q_OBJECT macro in it's declaration)?
I would like to create something like adapter for slots, which would do something, but the slot can take arbitrary number of arguments (number of arguments depends on the template argument).
I just tried doing it, and got linker errors. I guess gmake or moc is not getting called on this template class. Is there a way to do this? Maybe by explicitly instantiating templates?
Solution 1:
It is not possible to mix template and Q_OBJECT but if you have a subset of types you can list the slots and signals like this:
class SignalsSlots : public QObject
{
Q_OBJECT
public:
explicit SignalsSlots(QObject *parent = 0) :
QObject(parent) {}
public slots:
virtual void writeAsync(int value) {}
virtual void writeAsync(float value) {}
virtual void writeAsync(double value) {}
virtual void writeAsync(bool state) {}
virtual void writeAsync(svga::SSlideSwitch::SwitchState state) {}
signals:
void readAsynkPolledChanged(int value);
void readAsynkPolledChanged(float value);
void readAsynkPolledChanged(double value);
void readAsynkPolledChanged(bool state);
void readAsynkPolledChanged(svga::SSlideSwitch::SwitchState state);
};
...
template <class T>
class Abstraction : public SignalsSlots
{...
Solution 2:
Taking into account some restrictions: you can. First please became familiar (if already not) https://doc.qt.io/archives/qq/qq16-dynamicqobject.html. - it will help to imlement it. And about restrictions: you can have a template QObject class i.e. template class derived from QObject, but:
- Do not tell the moc to compile it.
- Q_OBJECT is just a macro and you have to replace it by it real content which is virtual interface and something else :)
- Implement QMetaObject activation (above mentioned virtual interface and be caution with object info data, which is also come from Q_OBJECT) and some else functionality and you will have template QObject (even with template slots)
- But as I managed to catch the one draw back - it is not possible to simply use this class as a base for another class.
- There are some other drawbacks - but I think the detail investigation will show you them.
Hope this will helpful.
Solution 3:
It is still not possible to mix templates and Q_OBJECT but depending on your use case you may use the new 'connect'-syntax. This allows at least the usage of template-slots.
Classical non-working approach:
class MySignalClass : public QObject {
Q_OBJECT
public:
signals:
void signal_valueChanged(int newValue);
};
template<class T>
class MySlotClass : public QObject {
Q_OBJECT
public slots:
void slot_setValue(const T& newValue){ /* Do sth. */}
};
Desired usage but not compilable:
MySignalClass a;
MySlotClass<int> b;
QObject::connect(&a, SIGNAL(signal_valueChanged(int)),
&b, SLOT(slot_setValue(int)));
Error: Template classes not supported by Q_OBJECT (For MySlotClass).
Solution using new the 'connect'-syntax:
// Nothing changed here
class MySignalClass : public QObject {
Q_OBJECT
public:
signals:
void signal_valueChanged(int newValue);
};
// Removed Q_OBJECT and slots-keyword
template<class T>
class MySlotClass : public QObject { // Inheritance is still required
public:
void slot_setValue(const T& newValue){ /* Do sth. */}
};
Now we can instantiate desired 'MySlotClass'-objects and connect them to appropriate signal emitters.
MySignalClass a;
MySlotClass<int> b;
connect(&a, &MySignalClass::signal_valueChanged,
&b, &MySlotClass<int>::slot_setValue);
Conclusion: Using template-slots is possible. Emitting template signals is not working since a compiler error will occur due to missing Q_OBJECT.