How to change an image size in Pygame?

You can either use pygame.transform.scale or smoothscale and pass the new width and height of the surface or pygame.transform.rotozoom and pass a float that will be multiplied by the current resolution.

import sys
import pygame as pg

pg.init()
screen = pg.display.set_mode((640, 480))

IMAGE = pg.Surface((100, 60))
IMAGE.fill(pg.Color('sienna2'))
pg.draw.circle(IMAGE, pg.Color('royalblue2'), (50, 30), 20)
# New width and height will be (50, 30).
IMAGE_SMALL = pg.transform.scale(IMAGE, (50, 30))
# Rotate by 0 degrees, multiply size by 2.
IMAGE_BIG = pg.transform.rotozoom(IMAGE, 0, 2)


def main():
    clock = pg.time.Clock()
    done = False
    while not done:
        for event in pg.event.get():
            if event.type == pg.QUIT:
                done = True

        screen.fill(pg.Color('gray15'))
        screen.blit(IMAGE, (50, 50))
        screen.blit(IMAGE_SMALL, (50, 155))
        screen.blit(IMAGE_BIG, (50, 230))
        pg.display.flip()
        clock.tick(30)


if __name__ == '__main__':
    main()
    pg.quit()
    sys.exit()

You have to decide if you want to use Use pygame.transform.smoothscale or pygame.transform.scale. While pygame.transform.scale performs a fast scaling with the nearest pixel, pygame.transform.smoothscale scales a surface smoothly to any size with interpolation of the pixels.
Scaling up a Surface with pygame.transform.scale() will result in a jagged result. When downscaling you lose information (pixels). In comparison, pygame.transform.smoothscale blurs the Surface.

pygame.transform.scale() and pygame.transform.smoothscale are used in the same way. They do not scale the input Surface itself. It creates a new surface and does a scaled "blit" to the new surface. The new surface is returned by the return value. They:

  1. Creates a new surface (newSurface) with size (width, height).
  2. Scale and copy Surface to newSurface.
  3. Return newSurface.
look_1 = pygame.image.load('data\\png\\look1.png').convert_alpha()
look_1 = pygame.transform.scale(look_1, (new_width, new_height)) 

or

look_1 = pygame.image.load('data\\png\\look1.png').convert_alpha()
look_1 = pygame.transform.smoothscale(look_1, (new_width, new_height)) 

See also Transform scale and zoom surface

Minimal example: replit.com/@Rabbid76/PyGame-ScaleCenter

import pygame

class ScaleSprite(pygame.sprite.Sprite):
    def __init__(self, center, image):
        super().__init__()
        self.original_image = image
        self.image = image
        self.rect = self.image.get_rect(center = center)
        self.mode = 1
        self.grow = 0

    def update(self):
        if self.grow > 100:
            self.mode = -1
        if self.grow < 1:
            self.mode = 1
        self.grow += 1 * self.mode 

        orig_x, orig_y = self.original_image.get_size()
        size_x = orig_x + round(self.grow)
        size_y = orig_y + round(self.grow)
        self.image = pygame.transform.scale(self.original_image, (size_x, size_y))
        self.rect = self.image.get_rect(center = self.rect.center)

pygame.init()
window = pygame.display.set_mode((300, 300))
clock = pygame.time.Clock()

sprite = ScaleSprite(window.get_rect().center, pygame.image.load("Banana64.png"))
group = pygame.sprite.Group(sprite)

run = True
while run:
    clock.tick(60)
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False

    group.update()

    window.fill(0)
    group.draw(window)
    pygame.display.flip()

pygame.quit()
exit()

You can do:

import pygame,sys
from pygame.locals import *
size = int(input("What is the size?"))
look_1 = pygame.image.load('data\\png\\look1.png')
win = pygame.display.set_mode((500,500),0,32)
while True:
    for event in pygame.event.get():
        if event.type==QUIT:
            pygame.quit()
            sys.exit()
    win.blit(pygame.transform.scale(look_1, (size, size)), (x, y))
    win.update()

I hope it helps!