"Roll-Back" or Undo Any Manipulators Applied To A Stream Without Knowing What The Manipulators Were [duplicate]
If I apply an arbitrary number of manipulators to a stream, is there a way to undo the application of those manipulators in a generic way?
For example, consider the following:
#include <iostream>
#include <iomanip>
using namespace std;
int main()
{
cout << "Hello" << hex << 42 << "\n";
// now i want to "roll-back" cout to whatever state it was in
// before the code above, *without* having to know
// what modifiers I added to it
// ... MAGIC HAPPENS! ...
cout << "This should not be in hex: " << 42 << "\n";
}
Suppose I want to add code at MAGIC HAPPENS
that will revert the state of the stream manipulators to whatever it was before I did cout << hex
. But I don't know what manipulators I added. How can I accomplish this?
In other words, I'd like to be able to write something like this (psudocode/fantasy code):
std::something old_state = cout.current_manip_state();
cout << hex;
cout.restore_manip_state(old_state);
Is this possible?
EDIT:
In case you're curious, I'm interested in doing this in a custom operator<<()
I'm writing for a complex type. The type is a kind of discriminated union, and different value types will have different manips applied to the stream.
EDIT2:
Restriction: I cannot use Boost or any other 3rd party libraries. Solution must be in standard C++.
Solution 1:
Yes.
You can save the state and restore it:
#include <iostream>
#include <iomanip>
using namespace std;
int main()
{
std::ios state(NULL);
state.copyfmt(std::cout);
cout << "Hello" << hex << 42 << "\n";
// now i want to "roll-back" cout to whatever state it was in
// before the code above, *without* having to know what modifiers I added to it
// ... MAGIC HAPPENS! ...
std::cout.copyfmt(state);
cout << "This should not be in hex: " << 42 << "\n";
}
If you want to get back to the default state you don't even need to save the state you can extract it from a temporary object.
std::cout.copyfmt(std::ios(NULL));
Solution 2:
The standard manipulators all manipulate a stream's format flags, precision and width settings. The width setting is reset by most formatted output operations anyway. These can all be retrieved like this:
std::ios_base::fmtflags saveflags = std::cout.flags();
std::streamsize prec = std::cout.precision();
std::streamsize width = std::cout.width();
and restored:
std::cout.flags( saveflags );
std::cout.precision( prec );
std::cout.width( width );
Turning this into an RAII class is an exercise for the reader...
Solution 3:
Saving and restoring state is not exception-safe. I would propose to shuffle everything into a stringstream
, and finally you put that on the real stream (which has never changed its flags at all).
#include <iostream>
#include <iomanip>
#include <sstream>
int main()
{
std::ostringstream out;
out << "Hello" << std::hex << 42 << "\n";
std::cout << out.str();
// no magic necessary!
std::cout << "This should not be in hex: " << 42 << "\n";
}
Of course this is a little less performant. The perfect solutions depends on your specific needs.
Solution 4:
Boost IO State saver might be of help.
http://www.boost.org/doc/libs/1_40_0/libs/io/doc/ios_state.html