Sleep for milliseconds
Solution 1:
In C++11, you can do this with standard library facilities:
#include <chrono>
#include <thread>
std::this_thread::sleep_for(std::chrono::milliseconds(x));
Clear and readable, no more need to guess at what units the sleep()
function takes.
Solution 2:
Note that there is no standard C API for milliseconds, so (on Unix) you will have to settle for usleep
, which accepts microseconds:
#include <unistd.h>
unsigned int microseconds;
...
usleep(microseconds);
Solution 3:
To stay portable you could use Boost::Thread for sleeping:
#include <boost/thread/thread.hpp>
int main()
{
//waits 2 seconds
boost::this_thread::sleep( boost::posix_time::seconds(1) );
boost::this_thread::sleep( boost::posix_time::milliseconds(1000) );
return 0;
}
This answer is a duplicate and has been posted in this question before. Perhaps you could find some usable answers there too.
Solution 4:
In Unix you can use usleep.
In Windows there is Sleep.
Solution 5:
Depending on your platform you may have usleep
or nanosleep
available. usleep
is deprecated and has been deleted from the most recent POSIX standard; nanosleep
is preferred.