How do I rotate a label in C#? [duplicate]
I want to show a label rotated 90 degrees (so I can put a bunch of them at the top of a table as the headings). Is there an easy way to do this?
Solution 1:
You will need to write your own or use a custom control.
A The Code Project article you can start with is Customized Text - Orientated Controls in C# - Part I (Label Control). This contains extra functionality, so you should be able to trim it down if you'd like.
And here is some code from it that is of interest:
/// <summary>
/// This is a lable, in which you can set the text in any direction/angle
/// </summary>
#region Orientation
//Orientation of the text
public enum Orientation
{
Circle,
Arc,
Rotate
}
public enum Direction
{
Clockwise,
AntiClockwise
}
#endregion
public class OrientedTextLabel : System.Windows.Forms.Label
{
#region Variables
private double rotationAngle;
private string text;
private Orientation textOrientation;
private Direction textDirection;
#endregion
#region Constructor
public OrientedTextLabel()
{
//Setting the initial condition.
rotationAngle = 0d;
textOrientation = Orientation.Rotate;
this.Size = new Size(105,12);
}
#endregion
#region Properties
[Description("Rotation Angle"),Category("Appearance")]
public double RotationAngle
{
get
{
return rotationAngle;
}
set
{
rotationAngle = value;
this.Invalidate();
}
}
[Description("Kind of Text Orientation"),Category("Appearance")]
public Orientation TextOrientation
{
get
{
return textOrientation;
}
set
{
textOrientation = value;
this.Invalidate();
}
}
[Description("Direction of the Text"),Category("Appearance")]
public Direction TextDirection
{
get
{
return textDirection;
}
set
{
textDirection = value;
this.Invalidate();
}
}
[Description("Display Text"),Category("Appearance")]
public override string Text
{
get
{
return text;
}
set
{
text = value;
this.Invalidate();
}
}
#endregion
#region Method
protected override void OnPaint(PaintEventArgs e)
{
Graphics graphics = e.Graphics;
StringFormat stringFormat = new StringFormat();
stringFormat.Alignment = StringAlignment.Center;
stringFormat.Trimming = StringTrimming.None;
Brush textBrush = new SolidBrush(this.ForeColor);
//Getting the width and height of the text, which we are going to write
float width = graphics.MeasureString(text,this.Font).Width;
float height = graphics.MeasureString(text,this.Font).Height;
//The radius is set to 0.9 of the width or height, b'cos not to
//hide and part of the text at any stage
float radius = 0f;
if (ClientRectangle.Width<ClientRectangle.Height)
{
radius = ClientRectangle.Width *0.9f/2;
}
else
{
radius = ClientRectangle.Height *0.9f/2;
}
//Setting the text according to the selection
switch (textOrientation)
{
case Orientation.Arc:
{
//Arc angle must be get from the length of the text.
float arcAngle = (2*width/radius)/text.Length;
if(textDirection == Direction.Clockwise)
{
for (int i=0; i<text.Length; i++)
{
graphics.TranslateTransform(
(float)(radius*(1 - Math.Cos(arcAngle*i + rotationAngle/180 * Math.PI))),
(float)(radius*(1 - Math.Sin(arcAngle*i + rotationAngle/180*Math.PI))));
graphics.RotateTransform((-90 + (float)rotationAngle + 180*arcAngle*i/(float)Math.PI));
graphics.DrawString(text[i].ToString(), this.Font, textBrush, 0, 0);
graphics.ResetTransform();
}
}
else
{
for (int i=0; i<text.Length; i++)
{
graphics.TranslateTransform(
(float)(radius*(1 - Math.Cos(arcAngle*i + rotationAngle/180*Math.PI))),
(float)(radius*(1 + Math.Sin(arcAngle*i + rotationAngle/180*Math.PI))));
graphics.RotateTransform((-90 - (float)rotationAngle - 180*arcAngle*i/(float)Math.PI));
graphics.DrawString(text[i].ToString(), this.Font, textBrush, 0, 0);
graphics.ResetTransform();
}
}
break;
}
case Orientation.Circle:
{
if (textDirection == Direction.Clockwise)
{
for(int i=0;i<text.Length;i++)
{
graphics.TranslateTransform(
(float)(radius*(1 - Math.Cos((2*Math.PI/text.Length)*i + rotationAngle/180*Math.PI))),
(float)(radius*(1 - Math.Sin((2*Math.PI/text.Length)*i + rotationAngle/180*Math.PI))));
graphics.RotateTransform(-90 + (float)rotationAngle + (360/text.Length)*i);
graphics.DrawString(text[i].ToString(), this.Font, textBrush, 0, 0);
graphics.ResetTransform();
}
}
else
{
for(int i=0;i<text.Length;i++)
{
graphics.TranslateTransform(
(float)(radius*(1 - Math.Cos((2*Math.PI/text.Length)*i + rotationAngle/180*Math.PI))),
(float)(radius*(1 + Math.Sin((2*Math.PI/text.Length)*i + rotationAngle/180*Math.PI))));
graphics.RotateTransform(-90 - (float)rotationAngle - (360/text.Length)*i);
graphics.DrawString(text[i].ToString(), this.Font, textBrush, 0, 0);
graphics.ResetTransform();
}
}
break;
}
case Orientation.Rotate:
{
//For rotation, who about rotation?
double angle = (rotationAngle/180)*Math.PI;
graphics.TranslateTransform(
(ClientRectangle.Width+(float)(height*Math.Sin(angle))-(float)(width*Math.Cos(angle)))/2,
(ClientRectangle.Height-(float)(height*Math.Cos(angle))-(float)(width*Math.Sin(angle)))/2);
graphics.RotateTransform((float)rotationAngle);
graphics.DrawString(text,this.Font,textBrush,0,0);
graphics.ResetTransform();
break;
}
}
}
#endregion
}
Solution 2:
You can also take a look at the Windows ToolStrip control. It has an option for TextDirection that can be set to Vertical90 or Vertical270 and this will rotate your Label text in the appropriate direction.
Overview: ToolStrip Class (MSDN)
Setting the property (docs.microsoft.com)
Enumerated Values (docs.microsoft.com)