Camera.main is null when performing raycast
Solution 1:
The only thing that can return null in your code is Camera.main.ScreenToWorldPoint
. It means that Camera.main
is null
. For Camera.main
to be initialized, the camera must have the MainCamera
tag.
Select the Camera GameObject then change the tag to MainCamera.
If you don't want your camera to be in the MainCamera tag, you can also find wit directly with GameObject.Find
then get the Camera
component from it.
Camera cam;
void Start()
{
cam = GameObject.Find("NameOfCameraGameObject").GetComponent<Camera>();
}
void Update()
{
if (Input.touchCount > 0)
{
RaycastHit2D hit = Physics2D.Raycast(cam.ScreenToWorldPoint(Input.GetTouch(0).position), Vector2.zero);
if (hit && hit.collider != null && hit.collider.name == "leftTapArea")
{
hit.transform.name = "Hit";
}
}
}
Solution 2:
Make sure you have in your scene an active gameobject with the Camera
component and the tag "MainCamera"
(source: unity3d.com)