Camera.main is null when performing raycast

Solution 1:

The only thing that can return null in your code is Camera.main.ScreenToWorldPoint. It means that Camera.main is null. For Camera.main to be initialized, the camera must have the MainCamera tag.

Select the Camera GameObject then change the tag to MainCamera.

enter image description here

If you don't want your camera to be in the MainCamera tag, you can also find wit directly with GameObject.Find then get the Camera component from it.

Camera cam;

void Start()
{
    cam = GameObject.Find("NameOfCameraGameObject").GetComponent<Camera>();
}

void Update()
{
    if (Input.touchCount > 0)
    {
        RaycastHit2D hit = Physics2D.Raycast(cam.ScreenToWorldPoint(Input.GetTouch(0).position), Vector2.zero);
        if (hit && hit.collider != null && hit.collider.name == "leftTapArea")
        {
            hit.transform.name = "Hit";
        }
    }
}

Solution 2:

Make sure you have in your scene an active gameobject with the Camera component and the tag "MainCamera"

Tag
(source: unity3d.com)