In Java critical sections, what should I synchronize on?

As earlier answerers have noted, it is best practice to synchronize on an object of limited scope (in other words, pick the most restrictive scope you can get away with, and use that.) In particular, synchronizing on this is a bad idea, unless you intend to allow the users of your class to gain the lock.

A particularly ugly case arises, though, if you choose to synchronize on a java.lang.String. Strings can be (and in practice almost always are) interned. That means that each string of equal content - in the ENTIRE JVM - turns out to be the same string behind the scenes. That means that if you synchronize on any String, another (completely disparate) code section that also locks on a String with the same content, will actually lock your code as well.

I was once troubleshooting a deadlock in a production system and (very painfully) tracked the deadlock to two completely disparate open source packages that each synchronized on an instance of String whose contents were both "LOCK".


First, note that the following code snippets are identical.

public void foo() {
    synchronized (this) {
        // do something thread-safe
    }
}

and:

public synchronized void foo() {
    // do something thread-safe
}

do exactly the same thing. No preference for either one of them except for code readability and style.

When you do synchronize methods or blocks of code, it's important to know why you are doing such a thing, and what object exactly you are locking, and for what purpose.

Also note that there are situations in which you will want to client-side synchronize blocks of code in which the monitor you are asking for (i.e. the synchronized object) is not necessarily this, like in this example :

Vector v = getSomeGlobalVector();
synchronized (v) {
    // some thread-safe operation on the vector
}

I suggest you get more knowledge about concurrent programming, it will serve you a great deal once you know exactly what's happening behind the scenes. You should check out Concurrent Programming in Java, a great book on the subject. If you want a quick dive-in to the subject, check out Java Concurrency @ Sun


I try to avoid synchronizing on this because that would allow everybody from the outside who had a reference to that object to block my synchronization. Instead, I create a local synchronization object:

public class Foo {
    private final Object syncObject = new Object();
    …
}

Now I can use that object for synchronization without fear of anybody “stealing” the lock.


Just to highlight that there are also ReadWriteLocks available in Java, found as java.util.concurrent.locks.ReadWriteLock.

In most of my usage, I seperate my locking as 'for reading' and 'for updates'. If you simply use a synchronized keyword, all reads to the same method/code block will be 'queued'. Only one thread can access the block at one time.

In most cases, you never have to worry about concurrency issues if you are simply doing reading. It is when you are doing writing that you worry about concurrent updates (resulting in lost of data), or reading during a write (partial updates), that you have to worry about.

Therefore a read/write lock makes more sense to me during multi-threaded programming.


You'll want to synchronize on an object that can serve as a Mutex. If the current instance (the this reference) is suitable (not a Singleton, for instance), you may use it, as in Java any Object may serve as the Mutex.

In other occasions, you may want to share a Mutex between several classes, if instances of these classes may all need access to the same resources.

It depends a lot on the environment you're working in and the type of system you're building. In most Java EE applications I've seen, there's actually no real need for synchronization...