Finding image type from NSData or UIImage
Solution 1:
If you have NSData for the image file, then you can guess at the content type by looking at the first byte:
+ (NSString *)contentTypeForImageData:(NSData *)data {
uint8_t c;
[data getBytes:&c length:1];
switch (c) {
case 0xFF:
return @"image/jpeg";
case 0x89:
return @"image/png";
case 0x47:
return @"image/gif";
case 0x49:
case 0x4D:
return @"image/tiff";
}
return nil;
}
Solution 2:
Improving upon wl.'s answer, here's a much more extended and precise way to predict the image's MIME type based on the signature. The code was largely inspired by php's ext/standard/image.c.
- (NSString *)mimeTypeByGuessingFromData:(NSData *)data {
char bytes[12] = {0};
[data getBytes:&bytes length:12];
const char bmp[2] = {'B', 'M'};
const char gif[3] = {'G', 'I', 'F'};
const char swf[3] = {'F', 'W', 'S'};
const char swc[3] = {'C', 'W', 'S'};
const char jpg[3] = {0xff, 0xd8, 0xff};
const char psd[4] = {'8', 'B', 'P', 'S'};
const char iff[4] = {'F', 'O', 'R', 'M'};
const char webp[4] = {'R', 'I', 'F', 'F'};
const char ico[4] = {0x00, 0x00, 0x01, 0x00};
const char tif_ii[4] = {'I','I', 0x2A, 0x00};
const char tif_mm[4] = {'M','M', 0x00, 0x2A};
const char png[8] = {0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a};
const char jp2[12] = {0x00, 0x00, 0x00, 0x0c, 0x6a, 0x50, 0x20, 0x20, 0x0d, 0x0a, 0x87, 0x0a};
if (!memcmp(bytes, bmp, 2)) {
return @"image/x-ms-bmp";
} else if (!memcmp(bytes, gif, 3)) {
return @"image/gif";
} else if (!memcmp(bytes, jpg, 3)) {
return @"image/jpeg";
} else if (!memcmp(bytes, psd, 4)) {
return @"image/psd";
} else if (!memcmp(bytes, iff, 4)) {
return @"image/iff";
} else if (!memcmp(bytes, webp, 4)) {
return @"image/webp";
} else if (!memcmp(bytes, ico, 4)) {
return @"image/vnd.microsoft.icon";
} else if (!memcmp(bytes, tif_ii, 4) || !memcmp(bytes, tif_mm, 4)) {
return @"image/tiff";
} else if (!memcmp(bytes, png, 8)) {
return @"image/png";
} else if (!memcmp(bytes, jp2, 12)) {
return @"image/jp2";
}
return @"application/octet-stream"; // default type
}
The above method recognizes the following image types:
-
image/x-ms-bmp
(bmp) -
image/gif
(gif) -
image/jpeg
(jpg, jpeg) -
image/psd
(psd) -
image/iff
(iff) -
image/webp
(webp) -
image/vnd.microsoft.icon
(ico) -
image/tiff
(tif, tiff) -
image/png
(png) -
image/jp2
(jp2)
Unfortunately, there is no simple way to get this kind of information from a UIImage
instance, because its encapsulated bitmap data cannot be accessed.
Solution 3:
@Tai Le's solution for Swift 3 is assigning whole data into byte array. If an image large, it can cause crash. This solution just assigns single byte:
import Foundation
public extension Data {
var fileExtension: String {
var values = [UInt8](repeating:0, count:1)
self.copyBytes(to: &values, count: 1)
let ext: String
switch (values[0]) {
case 0xFF:
ext = ".jpg"
case 0x89:
ext = ".png"
case 0x47:
ext = ".gif"
case 0x49, 0x4D :
ext = ".tiff"
default:
ext = ".png"
}
return ext
}
}
Solution 4:
If you're retrieving the image from a URL, then presumably you can inspect the HTTP response headers. Does the Content-Type
header contain anything useful? (I'd imagine it would since a browser would probably be able to display the image correctly, and it could only do that if the content type were appropriately set)