How to play WAV audio file from Resources?
How can I play a WAV audio file in from my project's Resources? My project is a Windows Forms application in C#.
Because mySoundFile
is a Stream
, you can take advantage of SoundPlayer
's overloaded constructor, which accepts a Stream
object:
System.IO.Stream str = Properties.Resources.mySoundFile;
System.Media.SoundPlayer snd = new System.Media.SoundPlayer(str);
snd.Play();
SoundPlayer Class Documentation (MSDN)
a) OK, first add audio file (.wav) into project resource.
- Open "Solution Explorer" from menu toolbar ("VIEW") or simply press Ctrl+Alt+L.
- Click on drop-down list of "Properties".
- Then select "Resource.resx" and press enter.
- Now select "Audio" from the combobox list.
- Then click on "Add Resource", choose audio files (.wav) and click "Open".
- Select audio file(s) and change "Persistence" properties to "Embedded in .resx".
b) Now, just write this code to play the audio.
In this code I'm playing audio on form load event.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Media; // at first you've to import this package to access SoundPlayer
namespace WindowsFormsApplication1
{
public partial class login : Form
{
public login()
{
InitializeComponent();
}
private void login_Load(object sender, EventArgs e)
{
playaudio(); // calling the function
}
private void playaudio() // defining the function
{
SoundPlayer audio = new SoundPlayer(WindowsFormsApplication1.Properties.Resources.Connect); // here WindowsFormsApplication1 is the namespace and Connect is the audio file name
audio.Play();
}
}
}
That's it.
All done, now run the project (press f5) and enjoy your sound.
All the best. :)
Stream str = Properties.Resources.mySoundFile;
RecordPlayer rp = new RecordPlayer();
rp.Open(new WaveReader(str));
rp.Play();
From How to play WAV audio file from resources in C#.
You need to be cautious about the garbage collector freeing up memory used by your sound while the sound is still playing. While it rarely happens, when it does, you will just be playing some random memory. There is a solution to this, complete with source code for achieving what you want here: http://msdn.microsoft.com/en-us/library/dd743680(VS.85).aspx
Scroll to the very bottom, in the "Community Content" section.
Theses two lines can do it:
SoundPlayer sound = new SoundPlayer(Properties.Resources.solo);
sound.Play();