What is the difference between pickle and shelve?

Solution 1:

pickle is for serializing some object (or objects) as a single bytestream in a file.

shelve builds on top of pickle and implements a serialization dictionary where objects are pickled, but associated with a key (some string), so you can load your shelved data file and access your pickled objects via keys. This could be more convenient were you to be serializing many objects.

Here is an example of usage between the two. (should work in latest versions of Python 2.7 and Python 3.x).

pickle Example

import pickle

integers = [1, 2, 3, 4, 5]

with open('pickle-example.p', 'wb') as pfile:
    pickle.dump(integers, pfile)

This will dump the integers list to a binary file called pickle-example.p.

Now try reading the pickled file back.

import pickle

with open('pickle-example.p', 'rb') as pfile:
    integers = pickle.load(pfile)
    print integers

The above should output [1, 2, 3, 4, 5].

shelve Example

import shelve

integers = [1, 2, 3, 4, 5]

# If you're using Python 2.7, import contextlib and use
# the line:
# with contextlib.closing(shelve.open('shelf-example', 'c')) as shelf:
with shelve.open('shelf-example', 'c') as shelf:
    shelf['ints'] = integers

Notice how you add objects to the shelf via dictionary-like access.

Read the object back in with code like the following:

import shelve

# If you're using Python 2.7, import contextlib and use
# the line:
# with contextlib.closing(shelve.open('shelf-example', 'r')) as shelf:
with shelve.open('shelf-example', 'r') as shelf:
    for key in shelf.keys():
        print(repr(key), repr(shelf[key]))

The output will be 'ints', [1, 2, 3, 4, 5].

Solution 2:

According to pickle documentation:

Serialization is a more primitive notion than persistence; although pickle reads and writes file objects, it does not handle the issue of naming persistent objects, nor the (even more complicated) issue of concurrent access to persistent objects. The pickle module can transform a complex object into a byte stream and it can transform the byte stream into an object with the same internal structure. Perhaps the most obvious thing to do with these byte streams is to write them onto a file, but it is also conceivable to send them across a network or store them in a database. The shelve module provides a simple interface to pickle and unpickle objects on DBM-style database files.