C# create simple xml file [closed]
You could use XDocument:
new XDocument(
new XElement("root",
new XElement("someNode", "someValue")
)
)
.Save("foo.xml");
If the file you want to create is very big and cannot fit into memory you might use XmlWriter.
I'd recommend serialization,
public class Person
{
public string FirstName;
public string MI;
public string LastName;
}
static void Serialize()
{
clsPerson p = new Person();
p.FirstName = "Jeff";
p.MI = "A";
p.LastName = "Price";
System.Xml.Serialization.XmlSerializer x = new System.Xml.Serialization.XmlSerializer(p.GetType());
x.Serialize(System.Console.Out, p);
System.Console.WriteLine();
System.Console.WriteLine(" --- Press any key to continue --- ");
System.Console.ReadKey();
}
You can further control serialization with attributes.
But if it is simple, you could use XmlDocument:
using System;
using System.Xml;
public class GenerateXml {
private static void Main() {
XmlDocument doc = new XmlDocument();
XmlNode docNode = doc.CreateXmlDeclaration("1.0", "UTF-8", null);
doc.AppendChild(docNode);
XmlNode productsNode = doc.CreateElement("products");
doc.AppendChild(productsNode);
XmlNode productNode = doc.CreateElement("product");
XmlAttribute productAttribute = doc.CreateAttribute("id");
productAttribute.Value = "01";
productNode.Attributes.Append(productAttribute);
productsNode.AppendChild(productNode);
XmlNode nameNode = doc.CreateElement("Name");
nameNode.AppendChild(doc.CreateTextNode("Java"));
productNode.AppendChild(nameNode);
XmlNode priceNode = doc.CreateElement("Price");
priceNode.AppendChild(doc.CreateTextNode("Free"));
productNode.AppendChild(priceNode);
// Create and add another product node.
productNode = doc.CreateElement("product");
productAttribute = doc.CreateAttribute("id");
productAttribute.Value = "02";
productNode.Attributes.Append(productAttribute);
productsNode.AppendChild(productNode);
nameNode = doc.CreateElement("Name");
nameNode.AppendChild(doc.CreateTextNode("C#"));
productNode.AppendChild(nameNode);
priceNode = doc.CreateElement("Price");
priceNode.AppendChild(doc.CreateTextNode("Free"));
productNode.AppendChild(priceNode);
doc.Save(Console.Out);
}
}
And if it needs to be fast, use XmlWriter:
public static void WriteXML()
{
// Create an XmlWriterSettings object with the correct options.
System.Xml.XmlWriterSettings settings = new System.Xml.XmlWriterSettings();
settings.Indent = true;
settings.IndentChars = " "; // "\t";
settings.OmitXmlDeclaration = false;
settings.Encoding = System.Text.Encoding.UTF8;
using (System.Xml.XmlWriter writer = System.Xml.XmlWriter.Create("data.xml", settings))
{
writer.WriteStartDocument();
writer.WriteStartElement("books");
for (int i = 0; i < 100; ++i)
{
writer.WriteStartElement("book");
writer.WriteElementString("item", "Book "+ (i+1).ToString());
writer.WriteEndElement();
}
writer.WriteEndElement();
writer.Flush();
writer.Close();
} // End Using writer
}
And btw, the fastest way to read XML is XmlReader:
public static void ReadXML()
{
using (System.Xml.XmlReader xmlReader = System.Xml.XmlReader.Create("http://www.ecb.int/stats/eurofxref/eurofxref-daily.xml"))
{
while (xmlReader.Read())
{
if ((xmlReader.NodeType == System.Xml.XmlNodeType.Element) && (xmlReader.Name == "Cube"))
{
if (xmlReader.HasAttributes)
System.Console.WriteLine(xmlReader.GetAttribute("currency") + ": " + xmlReader.GetAttribute("rate"));
}
} // Whend
} // End Using xmlReader
System.Console.ReadKey();
}
And the most convenient way to read XML is to just deserialize the XML into a class.
This also works for creating the serialization classes, btw.
You can generate the class from XML with Xml2CSharp:
https://xmltocsharp.azurewebsites.net/