WoW Healadin lvl 60-70: Gear, spec, glyphs and suggestions?

As a Holy Paladin, look for gear that has Intellect (increases Mana pool), spellpower (bigger heals), crit and haste. don't specificially gear for MP5/spirit. Unforunately for levels 60-70, gear will be a hodge-podge. Look at cloth, leather and mail gear as well, as some of the pieces are better itemized for healing, then the plate items available from outland. Keep you divine plea up, and use judgement of light up to help your healing and keep your haste buff up. Switch to judgement of wisdom if you're mana is getting real low. Also decide if you want to spam Holy Light (more crit) or Flash of Light (more SP). Check out EltistJerks.com, their fourms have a lot of useful info on gearing, though it is aimed more at end-game raiders.


A couple things

1) If you're having mana issues, you're probably using Holy Light (HL) instead of Flash of Light (FoL) way too much. Holy Shock (HS) can also drag your hpm down.

2) You have some slightly wasted talents (Blessed life, for one). I've redone up to the 51 points in Holy for you, I would consider these. The differences are easy to spot. One big one is that you have your Sacred Shield (SS) now heals your target for 100% of your FL over 12 sec. This lets you get double the bang out of your FL on light fights, and some extra kick on heavy ones. Link here

3) Glyph of Beacon of Light is good, but consider Glyph of Seal of Wisdom (SoW). Your healing spells cost 5% less mana while SoW is active, which has an obvious impact on your mana pool. Consider Illumination (mana back on crit) goes from base cost, so if your spell costs 200 mana, you take 5% off for GoSoW, costing you 190, but when you crit you actually get 30% of the 200 back (60), not 30% of the 190.

4) Stacking int at level 80 is pro. Stacking it at low levels is good but not ideal. You don't get the benefit of Divine Plea yet, so int loses some of its appeal. Keep with mp5. Consider ditching any items with str, tanking stats, or anything else like that. Only keep int, sp, mp5, crit, etc. Don't be afraid to wear cloth, leather, or mail. You're a healer. If you're taking substantial damage you need a better tank.

5) Use Divine Illumination often, whenever it is on cooldown and you're going to cast more than a couple heals. There's no reason not to! Same with Divine Favor. I often use a macro to combo Divine Favor with HL. Once every 2 minutes, I get a 100% crit with HL, which means higher heal (so less healing to do) and mana back. Both contribute to the mana pool in one way or another.

6) What aura are you using? You could consider devotion aura. Not ideal, but it would mean your tank requires less healing, stretching your mana pool further.

7) When do you drink? Start drinking as soon as you're out of combat if you're below 70%. Let the tank pull and drink while he's rounding them up. This also gives him time to get aoe on everything so they don't come onto you as soon as you heal him.

8) What do you drink? If you're not carrying at least 2 stacks of the best water, you're letting yourself down. Stay stocked on water! It's not that expensive, and if you're lucky you can get a mage to stock you up on a run.

9) At your level (if you're still 63ish) consider getting This trinket from BF. Every 2 minutes it lets you take 215 off your next spell cast. Macro this into your HLcast for extra mana reduction. If it crits with DF (both have a 2 min cd) you'll still get mana regen based on your original cast cost.

10) DK's can't wear shields. That's why they weren't wearing any. :-)

11) Cast your judgement EVERY minute to get the 15% haste bonus. Try to make it JoLight so your tank gets some heals from it. If you're not healing for a minute and you see a mob that will be up for a while, like a boss, try hitting the JoLight every 20 sec instead of every minute to keep JoLight up on the target.