Detecting USB Insertion / Removal Events in Windows using C++
I am writing an extension for an existing application that needs to handle USB insertion/removal events. I know the VID/PID of the device of interest. However, I don't have access to the window handle, so I don't know if RegisterDeviceNotification
will be of much use, unless there is a way to obtain the handle via the WINAPI
. What would be the best way to detect USB insertion/removal events with C++?
This sample code on the Microsoft website shows how to receive event notifications via WMI:
How could it be modified to receive USB insertion/removal events? Or, is there another way I should be going about this? I am using Visual Studio 2008. Thanks.
ADDITIONAL INFO
This is what I have so far (minus error-handling):
DEFINE_GUID(GUID_INTERFACE_CP210x, 0x993f7832, 0x6e2d, 0x4a0f, 0xb2, 0x72, 0xe2, 0xc7, 0x8e, 0x74, 0xf9, 0x3e);
MyClass::MyClass()
{
// Generate message-only window
_pWndClassEx = (WNDCLASSEX *)malloc( sizeof(WNDCLASSEX) );
memset( _pWndClassEx, 0, sizeof(WNDCLASSEX) );
_pWndClassEx->cbSize = sizeof(WNDCLASSEX);
_pWndClassEx->lpfnWndProc = (WNDPROC)WndProc; // function which will handle messages
_pWndClassEx->hInstance = GetCurrentModule();
_pWndClassEx->lpszClassName = pClassName;
atom = RegisterClassEx( _pWndClassEx );
_hWnd = CreateWindowEx( 0, pClassName, pWindowName, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL );
// Register the USB device for notification
_pDevIF = (DEV_BROADCAST_DEVICEINTERFACE *)malloc( sizeof(DEV_BROADCAST_DEVICEINTERFACE) );
memset( _pDevIF, 0, sizeof(DEV_BROADCAST_DEVICEINTERFACE) );
_pDevIF->dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE);
_pDevIF->dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
_pDevIF->dbcc_classguid = GUID_INTERFACE_CP210x;
_hNotifyDevNode = RegisterDeviceNotification( _hWnd, _pDevIF, DEVICE_NOTIFY_WINDOW_HANDLE );
}
static bool OnDeviceChange(UINT nEventType, DWORD dwData)
{
switch ( nEventType )
{
case DBT_DEVICEARRIVAL:
// A device has been inserted adn is now available.
break;
case DBT_DEVICEREMOVECOMPLETE:
// Device has been removed.
break;
default:
break;
}
return true;
}
static LRESULT WndProc( HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam )
{
switch ( message )
{
case WM_DEVICECHANGE:
OnDeviceChange( wParam, lParam ); // Set breakpoint (never gets here)
break;
default:
break;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
The PC gets into WndProc
, but not when I remove/insert my USB device. The PC never seems to get into OnDeviceChange
. Any tips would be appreciated. I need to handle unexpected insertions/removals of the USB device. If it makes a difference, the USB device appears as a virtual COM port to Windows. Thanks.
Aditional info: Calling CreateWindowEx
using the class atom
returned by RegisterClassEx
fails with the error message, "Cannot find window class."
_hWnd = CreateWindowEx( 0, (LPCTSTR)&atom, pWindowName, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL );
NEW APPROACH
I'm also trying this new approach. I'm trying to get write a message-only window to receive device change notification messages for a USB device. I am using MFC, C++, and Visual Studio 2008. Everything compiles, and it runs without crashing or locking up, but the event handler is never triggered. The device of interest is installed on Windows as a virtual COM port.
My main application instantiates the class described below then waits for a character input from the keyboard polling using a while loop. It is during this wait time that I remove and insert my USB device expecting the event to get fired.
class CMessageOnlyWindow : public CWnd
{
DECLARE_DYNAMIC(CMessageOnlyWindow)
private:
DEV_BROADCAST_DEVICEINTERFACE * _pDevIF; // The notification filter.
HDEVNOTIFY _hNotifyDev; // The device notification handle.
public:
CMessageOnlyWindow();
virtual ~CMessageOnlyWindow();
protected:
afx_msg BOOL OnDeviceChange( UINT nEventType, DWORD dwData );
private:
void RegisterNotification( void );
void UnregisterNotification( void );
protected:
DECLARE_MESSAGE_MAP() // Must be last.
};
For simplicity, I've removed all the cleanup and error-handling:
DEFINE_GUID(GUID_INTERFACE_CP210x, 0x993f7832, 0x6e2d, 0x4a0f, \
0xb2, 0x72, 0xe2, 0xc7, 0x8e, 0x74, 0xf9, 0x3e);
IMPLEMENT_DYNAMIC(CMessageOnlyWindow, CWnd)
CMessageOnlyWindow::CMessageOnlyWindow()
{
CString cstrWndClassName = ::AfxRegisterWndClass( NULL );
BOOL bCreated = this->CreateEx( 0, cstrWndClassName,
L"CMessageOnlyWindow", 0, 0, 0, 0, 0, HWND_MESSAGE, 0 );
this->RegisterNotification();
}
CMessageOnlyWindow::~CMessageOnlyWindow() {}
BEGIN_MESSAGE_MAP(CMessageOnlyWindow, CWnd)
ON_WM_DEVICECHANGE()
END_MESSAGE_MAP()
afx_msg BOOL CMessageOnlyWindow::OnDeviceChange( UINT nEventType, DWORD dwData )
{
switch ( nEventType ) // <-- Never gets here.
{
case DBT_DEVICEARRIVAL:
break;
case DBT_DEVICEREMOVECOMPLETE:
break;
default:
break;
}
return TRUE;
}
void CMessageOnlyWindow::RegisterNotification(void)
{
_pDevIF = (DEV_BROADCAST_DEVICEINTERFACE *)malloc( sizeof(DEV_BROADCAST_DEVICEINTERFACE) );
memset( _pDevIF, 0, sizeof(DEV_BROADCAST_DEVICEINTERFACE) );
_pDevIF->dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE);
_pDevIF->dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
_pDevIF->dbcc_classguid = GUID_INTERFACE_CP210x;
_hNotifyDev = RegisterDeviceNotification( this->m_hWnd, _pDevIF, DEVICE_NOTIFY_WINDOW_HANDLE );
}
void CMessageOnlyWindow::UnregisterNotification(void)
{
UnregisterDeviceNotification( _hNotifyDev );
}
Any thoughts or suggestions would be much appreciated. If any details are missing, let me know, and I will be glad to add them. Thanks.
Does the message-only window need to be started in a new thread, or does creating a new window automatically spin off a new thread?
Solution 1:
Create a dummy window that does nothing but wait for WM_DEVICECHANGE
and register that window using RegisterDeviceNotification
. WMI is an overkill here, IMHO.
Solution 2:
There is a MSDN sample specifically for your case, in native code.
Registering for Device Notification
Better to do it this way than via WMI.
Solution 3:
I followed your "new approach" and also found that OnDeviceChange wasn't being called. The problem was that there was no message loop because it was a Console app. Calling the following function at regular intervals fixed it.
void check_for_device_change()
{
MSG msg;
const int val = PeekMessage( &msg, 0, 0, 0, PM_REMOVE );
if( val > 0 )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}