Application idle time
Solution 1:
I would be doing it in this way:
- Create thread which will control idle activity
- Run this thread in Application environment
- At each user interaction just refresh idle time
Class for storing global Thread which will control idle time
public class ControlApplication extends Application
{
private static final String TAG=ControlApplication.class.getName();
private Waiter waiter; //Thread which controls idle time
// only lazy initializations here!
@Override
public void onCreate()
{
super.onCreate();
Log.d(TAG, "Starting application"+this.toString());
waiter=new Waiter(15*60*1000); //15 mins
waiter.start();
}
public void touch()
{
waiter.touch();
}
}
Class which will be parent for all of your activities
public class ControlActivity extends Activity
{
private static final String TAG=ControlActivity.class.getName();
/**
* Gets reference to global Application
* @return must always be type of ControlApplication! See AndroidManifest.xml
*/
public ControlApplication getApp()
{
return (ControlApplication )this.getApplication();
}
@Override
public void onUserInteraction()
{
super.onUserInteraction();
getApp().touch();
Log.d(TAG, "User interaction to "+this.toString());
}
}
And finally Thread itself
public class Waiter extends Thread
{
private static final String TAG=Waiter.class.getName();
private long lastUsed;
private long period;
private boolean stop;
public Waiter(long period)
{
this.period=period;
stop=false;
}
public void run()
{
long idle=0;
this.touch();
do
{
idle=System.currentTimeMillis()-lastUsed;
Log.d(TAG, "Application is idle for "+idle +" ms");
try
{
Thread.sleep(5000); //check every 5 seconds
}
catch (InterruptedException e)
{
Log.d(TAG, "Waiter interrupted!");
}
if(idle > period)
{
idle=0;
//do something here - e.g. call popup or so
}
}
while(!stop);
Log.d(TAG, "Finishing Waiter thread");
}
public synchronized void touch()
{
lastUsed=System.currentTimeMillis();
}
public synchronized void forceInterrupt()
{
this.interrupt();
}
//soft stopping of thread
public synchronized void stop()
{
stop=true;
}
public synchronized void setPeriod(long period)
{
this.period=period;
}
}
Solution 2:
So I would personally use the AlarmService. You can specify a PendingIntent that will start an activity which displays a dialog. After any event which should restart the timer you just cancel the pendingIntent and reregister it.
Solution 3:
I think CountDownTimer is the best way to do this.
public class IdleCountDownTimer extends CountDownTimer {
public IdleCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
@Override
public void onFinish() {
//Time lapsed
Toast.makeText(getApplicationContext(),"The text you want to display",Toast.LENGTH_LONG)
}
@Override
public void onTick(long millisUntilFinished) {
}
}
Now declare the global object
IdleCountDownTimer idleCountDownTimer;
Now initialize and start the count down.
@Override
public void onCreate()
{
super.onCreate();
idleCountDownTimer = new IdleCountDownTimer(seconds * 60 * 1000, interval_in_seconds * 60 * 1000);
idleCountDownTimer.start();
}
Now call cancel and start when you want to reset the count down.
Eg 1 : for all key, touch, or trackball events
@Override
public void onUserInteraction(){
super.onUserInteraction();
//Reset the count down
idleCountDownTimer.cancel();
idleCountDownTimer.start();
}
Eg 2 : For Touch events only
@Override
public boolean onTouchEvent(MotionEvent event) {
//Reset the count down
idleCountDownTimer.cancel();
idleCountDownTimer.start();
// Let the event flow
return false;
}