Is a RelativeLayout more expensive than a LinearLayout?

In a talk at Google I/O 2013 (Writing Custom Views for Android), Romain Guy clarified the misunderstanding that caused everyone to start using RelativeLayouts for everything. A RelativeLayout always has to do two measure passes. Overall it is negligible as long as your view hierarchy is simple. But if your hierarchy is complex, doing an extra measure pass could potentially be fairly costly. Also if you nest RelativeLayouts, you get an exponential measurement algorithm.

https://www.youtube.com/watch?v=NYtB6mlu7vA&t=1m41s

https://www.youtube.com/watch?v=NYtB6mlu7vA&t=38m04s


Unless you're laying out lots of Views (e.g. in a ListView), the performance of choosing between LinearLayout or RelativeLayout is negligible. Pick whichever is most convenient to use for the job, and worry about performance only when you need to.

And here's what the official docs about Creating Efficient Layouts says about performance of RelativeLayout and LinearLayout:

Sticking to the basic features is unfortunately not the most efficient way to create user interfaces. A common example is the abuse of LinearLayout, which leads to a proliferation of views in the view hierarchy. Every view — or worse, every layout manager — that you add to your application comes at a cost: initialization, layout and drawing become slower. The layout pass can be especially expensive when you nest several LinearLayout that use the weight parameter, which requires the child to be measured twice.