What's the new C# await feature do? [closed]

They just talked about this at PDC yesterday!

Await is used in conjunction with Tasks (parallel programming) in .NET. It's a keyword being introduced in the next version of .NET. It more or less lets you "pause" the execution of a method to wait for the Task to complete execution. Here's a brief example:

//create and run a new task  
Task<DataTable> dataTask = new Task<DataTable>(SomeCrazyDatabaseOperation);

//run some other code immediately after this task is started and running  
ShowLoaderControl();  
StartStoryboard();

//this will actually "pause" the code execution until the task completes.  It doesn't lock the thread, but rather waits for the result, similar to an async callback  
// please so also note, that the task needs to be started before it can be awaited. Otherwise it will never return
dataTask.Start();
DataTable table = await dataTask;

//Now we can perform operations on the Task result, as if we're executing code after the async operation completed  
listBoxControl.DataContext = table;  
StopStoryboard();  
HideLoaderControl();

Basically, the async and await keywords allow you to specify that execution of a method should stop at all usages of await, which mark asynchronous method calls, and then resume once the asynchronous operation is complete. This allows you to call a method in an app's main thread and handle complex work asynchronously, without the need to explicitly define threads and joins or blocking the app's main thread.

Think of it as being somewhat similar to a yield return statement in a method producing an IEnumerable. When the runtime hits the yield, it will basically save the method's current state, and return the value or reference being yielded. The next time IEnumerator.MoveNext() is called on the return object (which is generated internally by the runtime), the method's old state is restored to the stack and execution continues with the next line after the yield return as if we'd never left the method. Without this keyword, an IEnumerator type must be custom-defined to store state and handle the iteration requests, with methods that can become VERY complex indeed.

Similarly, a method marked as async must have at least one await. On an await, the runtime will save the current thread's state and call stack, make the asynchronous call, and unwind back to the runtime's message loop to handle the next message and keep the app responsive. When the asynchronous operation is complete, at the next scheduling opportunity, the call stack to up the async operation is pushed back in and continued as if the call was synchronous.

So, these two new keywords basically simplify the coding of asynchronous processes, much like yield return simplified the generation of custom enumerables. With a couple keywords and a little background knowledge, you can skip all the confusing and often error-prone details of a traditional asynchronous pattern. This will be INVALUABLE in pretty much any event-driven GUI app like Winforms, WPF of Silverlight.