Adjust screen brightness using C#

Look at the SetDeviceGammaRamp API function. There's a CodeProject article that describes using it from C# here: Setting Screen Brightness in C#

Be aware that your graphics card has to support this though, I'd assume that most modern ones do, but I don't know.

Edit: Since the CodeProject article seems to be down, another place to find out how to call it from C# is on the pInvoke site.


[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public struct PHYSICAL_MONITOR
{
    public IntPtr hPhysicalMonitor;

    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
    public string szPhysicalMonitorDescription;
}

public class BrightnessController : IDisposable
{
    [DllImport("user32.dll", EntryPoint = "MonitorFromWindow")]
    public static extern IntPtr MonitorFromWindow([In] IntPtr hwnd, uint dwFlags);

    [DllImport("dxva2.dll", EntryPoint = "DestroyPhysicalMonitors")]
    [return: MarshalAs(UnmanagedType.Bool)]
    public static extern bool DestroyPhysicalMonitors(uint dwPhysicalMonitorArraySize, ref PHYSICAL_MONITOR[] pPhysicalMonitorArray);

    [DllImport("dxva2.dll", EntryPoint = "GetNumberOfPhysicalMonitorsFromHMONITOR")]
    [return: MarshalAs(UnmanagedType.Bool)]
    public static extern bool GetNumberOfPhysicalMonitorsFromHMONITOR(IntPtr hMonitor, ref uint pdwNumberOfPhysicalMonitors);

    [DllImport("dxva2.dll", EntryPoint = "GetPhysicalMonitorsFromHMONITOR")]
    [return: MarshalAs(UnmanagedType.Bool)]
    public static extern bool GetPhysicalMonitorsFromHMONITOR(IntPtr hMonitor, uint dwPhysicalMonitorArraySize, [Out] PHYSICAL_MONITOR[] pPhysicalMonitorArray);

    [DllImport("dxva2.dll", EntryPoint = "GetMonitorBrightness")]
    [return: MarshalAs(UnmanagedType.Bool)]
    public static extern bool GetMonitorBrightness(IntPtr handle, ref uint minimumBrightness, ref uint currentBrightness, ref uint maxBrightness);

    [DllImport("dxva2.dll", EntryPoint = "SetMonitorBrightness")]
    [return: MarshalAs(UnmanagedType.Bool)]
    public static extern bool SetMonitorBrightness(IntPtr handle, uint newBrightness);

    private uint _physicalMonitorsCount = 0;
    private PHYSICAL_MONITOR[] _physicalMonitorArray;

    private IntPtr _firstMonitorHandle;

    private uint _minValue = 0;
    private uint _maxValue = 0;
    private uint _currentValue = 0;

    public BrightnessController(IntPtr windowHandle)
    {
        uint dwFlags = 0u;
        IntPtr ptr = MonitorFromWindow(windowHandle, dwFlags);
        if (!GetNumberOfPhysicalMonitorsFromHMONITOR(ptr, ref _physicalMonitorsCount))
        {
            throw new Exception("Cannot get monitor count!");
        }
        _physicalMonitorArray = new PHYSICAL_MONITOR[_physicalMonitorsCount];

        if (!GetPhysicalMonitorsFromHMONITOR(ptr, _physicalMonitorsCount, _physicalMonitorArray))
        {
            throw new Exception("Cannot get physical monitor handle!");
        }
        _firstMonitorHandle = _physicalMonitorArray[0].hPhysicalMonitor;

        if (!GetMonitorBrightness(_firstMonitorHandle, ref _minValue, ref _currentValue, ref _maxValue))
        {
            throw new Exception("Cannot get monitor brightness!");
        }
    }

    public void SetBrightness(int newValue) // 0 ~ 100
    {
        newValue = Math.Min(newValue, Math.Max(0, newValue));
        _currentValue = (_maxValue - _minValue) * (uint)newValue / 100u + _minValue;
        SetMonitorBrightness(_firstMonitorHandle, _currentValue);
    }

    public void Dispose()
    {
        Dispose(true);
        GC.SuppressFinalize(this);
    }

    protected virtual void Dispose(bool disposing)
    {
        if (disposing)
        {
            if (_physicalMonitorsCount > 0)
            {
                DestroyPhysicalMonitors(_physicalMonitorsCount, ref _physicalMonitorArray);
            }
        }
    }
}

Here is code that changes brightness in Windows's settings (suitable for laptops):

using System;
using System.Management;

public static class WindowsSettingsBrightnessController
{
    public static int Get()
    {
        using var mclass = new ManagementClass("WmiMonitorBrightness")
        {
            Scope = new ManagementScope(@"\\.\root\wmi")
        };
        using var instances = mclass.GetInstances();
        foreach (ManagementObject instance in instances)
        {
            return (byte)instance.GetPropertyValue("CurrentBrightness");
        }
        return 0;
    }

    public static void Set(int brightness)
    {
        using var mclass = new ManagementClass("WmiMonitorBrightnessMethods")
        {
            Scope = new ManagementScope(@"\\.\root\wmi")
        };
        using var instances = mclass.GetInstances();
        var args = new object[] { 1, brightness };
        foreach (ManagementObject instance in instances)
        {
            instance.InvokeMethod("WmiSetBrightness", args);
        }
    }
}

And here is code to change brightness and an external monitor(s) (but won't work for built-in ones like on laptops).

This code is modified version of @help's code that uses EnumDisplayMonitors instead of MonitorFromWindow, so it doesn't need window to run and searches for all monitors and not only for one window is on right now.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;

public class PhysicalMonitorBrightnessController : IDisposable
{
    #region DllImport
    [DllImport("dxva2.dll", EntryPoint = "GetNumberOfPhysicalMonitorsFromHMONITOR")]
    [return: MarshalAs(UnmanagedType.Bool)]
    private static extern bool GetNumberOfPhysicalMonitorsFromHMONITOR(IntPtr hMonitor, ref uint pdwNumberOfPhysicalMonitors);

    [DllImport("dxva2.dll", EntryPoint = "GetPhysicalMonitorsFromHMONITOR")]
    [return: MarshalAs(UnmanagedType.Bool)]
    private static extern bool GetPhysicalMonitorsFromHMONITOR(IntPtr hMonitor, uint dwPhysicalMonitorArraySize, [Out] PHYSICAL_MONITOR[] pPhysicalMonitorArray);

    [DllImport("dxva2.dll", EntryPoint = "GetMonitorBrightness")]
    [return: MarshalAs(UnmanagedType.Bool)]
    private static extern bool GetMonitorBrightness(IntPtr handle, ref uint minimumBrightness, ref uint currentBrightness, ref uint maxBrightness);

    [DllImport("dxva2.dll", EntryPoint = "SetMonitorBrightness")]
    [return: MarshalAs(UnmanagedType.Bool)]
    private static extern bool SetMonitorBrightness(IntPtr handle, uint newBrightness);

    [DllImport("dxva2.dll", EntryPoint = "DestroyPhysicalMonitor")]
    [return: MarshalAs(UnmanagedType.Bool)]
    private static extern bool DestroyPhysicalMonitor(IntPtr hMonitor);
        
    [DllImport("dxva2.dll", EntryPoint = "DestroyPhysicalMonitors")]
    [return: MarshalAs(UnmanagedType.Bool)]
    public static extern bool DestroyPhysicalMonitors(uint dwPhysicalMonitorArraySize, [In] PHYSICAL_MONITOR[] pPhysicalMonitorArray);

    [DllImport("user32.dll")]
    static extern bool EnumDisplayMonitors(IntPtr hdc, IntPtr lprcClip, EnumMonitorsDelegate lpfnEnum, IntPtr dwData);
    delegate bool EnumMonitorsDelegate(IntPtr hMonitor, IntPtr hdcMonitor, ref Rect lprcMonitor, IntPtr dwData);
    #endregion

    private IReadOnlyCollection<MonitorInfo> Monitors { get; set; }

    public PhysicalMonitorBrightnessController()
    {
        UpdateMonitors();
    }

    #region Get & Set
    public void Set(uint brightness)
    {
        Set(brightness, true);
    }

    private void Set(uint brightness, bool refreshMonitorsIfNeeded)
    {
        bool isSomeFail = false;
        foreach (var monitor in Monitors)
        {
            uint realNewValue = (monitor.MaxValue - monitor.MinValue) * brightness / 100 + monitor.MinValue;
            if (SetMonitorBrightness(monitor.Handle, realNewValue))
            {
                monitor.CurrentValue = realNewValue;
            }
            else if (refreshMonitorsIfNeeded)
            {
                isSomeFail = true;
                break;
            }
        }

        if (refreshMonitorsIfNeeded && (isSomeFail || !Monitors.Any()))
        {
            UpdateMonitors();
            Set(brightness, false);
            return;
        }
    }

    public int Get()
    {
        if (!Monitors.Any())
        {
            return -1;
        }
        return (int)Monitors.Average(d => d.CurrentValue);
    }
    #endregion

    private void UpdateMonitors()
    {
        DisposeMonitors(this.Monitors);

        var monitors = new List<MonitorInfo>();
        EnumDisplayMonitors(IntPtr.Zero, IntPtr.Zero, (IntPtr hMonitor, IntPtr hdcMonitor, ref Rect lprcMonitor, IntPtr dwData) =>
        {
            uint physicalMonitorsCount = 0;
            if (!GetNumberOfPhysicalMonitorsFromHMONITOR(hMonitor, ref physicalMonitorsCount))
            {
                // Cannot get monitor count
                return true;
            }

            var physicalMonitors = new PHYSICAL_MONITOR[physicalMonitorsCount];
            if (!GetPhysicalMonitorsFromHMONITOR(hMonitor, physicalMonitorsCount, physicalMonitors))
            {
                // Cannot get physical monitor handle
                return true;
            }

            foreach (PHYSICAL_MONITOR physicalMonitor in physicalMonitors)
            {
                uint minValue = 0, currentValue = 0, maxValue = 0;
                if (!GetMonitorBrightness(physicalMonitor.hPhysicalMonitor, ref minValue, ref currentValue, ref maxValue))
                {
                    DestroyPhysicalMonitor(physicalMonitor.hPhysicalMonitor);
                    continue;
                }

                var info = new MonitorInfo
                {
                    Handle = physicalMonitor.hPhysicalMonitor,
                    MinValue = minValue,
                    CurrentValue = currentValue,
                    MaxValue = maxValue,
                };
                monitors.Add(info);
            }

            return true;
        }, IntPtr.Zero);

        this.Monitors = monitors;
    }

    public void Dispose()
    {
        DisposeMonitors(Monitors);
        GC.SuppressFinalize(this);
    }

    private static void DisposeMonitors(IEnumerable<MonitorInfo> monitors)
    {
        if (monitors?.Any() == true)
        {
            PHYSICAL_MONITOR[] monitorArray = monitors.Select(m => new PHYSICAL_MONITOR { hPhysicalMonitor = m.Handle }).ToArray();
            DestroyPhysicalMonitors((uint)monitorArray.Length, monitorArray);
        }
    }

    #region Classes
    [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
    public struct PHYSICAL_MONITOR
    {
        public IntPtr hPhysicalMonitor;

        [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
        public string szPhysicalMonitorDescription;
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct Rect
    {
        public int left;
        public int top;
        public int right;
        public int bottom;
    }

    public class MonitorInfo
    {
        public uint MinValue { get; set; }
        public uint MaxValue { get; set; }
        public IntPtr Handle { get; set; }
        public uint CurrentValue { get; set; }
    }
    #endregion
}

Just found the SetMonitorBrightness function on MSDN.