'this' is undefined in JavaScript class methods
I just wanted to point out that sometimes this error happens because a function has been used as a high order function (passed as an argument) and then the scope of this
got lost. In such cases, I would recommend passing such function bound to this
. E.g.
this.myFunction.bind(this);
How are you calling the start function?
This should work (new is the key)
var o = new Request(destination, stay_open);
o.start();
If you directly call it like Request.prototype.start()
, this
will refer to the global context (window
in browsers).
Also, if this
is undefined, it results in an error. The if expression does not evaluate to false.
Update: this
object is not set based on declaration, but by invocation. What it means is that if you assign the function property to a variable like x = o.start
and call x()
, this
inside start no longer refers to o
. This is what happens when you do setTimeout
. To make it work, do this instead:
var o = new Request(...);
setTimeout(function() { o.start(); }, 1000);
JavaScript's OOP is a little funky (or a lot) and it takes some getting used to. This first thing you need to keep in mind is that there are no Classes and thinking in terms of classes can trip you up. And in order to use a method attached to a Constructor (the JavaScript equivalent of a Class definition) you need to instantiate your object. For example:
Ninja = function (name) {
this.name = name;
};
aNinja = new Ninja('foxy');
aNinja.name; //-> 'foxy'
enemyNinja = new Ninja('boggis');
enemyNinja.name; //=> 'boggis'
Note that Ninja
instances have the same properties but aNinja
cannot access the properties of enemyNinja
. (This part should be really easy/straightforward) Things get a bit different when you start adding stuff to the prototype
:
Ninja.prototype.jump = function () {
return this.name + ' jumped!';
};
Ninja.prototype.jump(); //-> Error.
aNinja.jump(); //-> 'foxy jumped!'
enemyNinja.jump(); //-> 'boggis jumped!'
Calling this directly will throw an error because this
only points to the correct object (your "Class") when the Constructor is instantiated (otherwise it points to the global object, window
in a browser)
None of the previous answers had the full solution for me, so posting mine here.
I had a class, which was returning an error when I ran forEach
on the method reference.
e.g.
class Foo {
hello (name) {
return `hello ${name}`
}
doGreet (name) {
return console.log(this.hello(name)) // <- 'this' is undefined
}
}
// print some names...
const foo = new Foo();
(['nick', 'john']).forEach(foo.doGreet)
// TypeError: Cannot read property 'hello' of undefined
// at doGreet (/.../test.js:7:17)
The solution was to the bind the context of the method's this
within a constructor. i.e.
class Foo {
constructor () {
this.doGreet = this.doGreet.bind(this)
}
// ... yada yada ...
}