How to customize the background/border colors of a grouped table view cell?
I would like to customize both the background and the border color of a grouped-style UITableView.
I was able to customize the background color by using the following:
tableView.contentView.backgroundColor = [UIColor greenColor];
But the border color is still something I don't know how to change.
How do I customize these two aspects of the grouped-style table view?
UPDATE: In iPhone OS 3.0 and later UITableViewCell
now has a backgroundColor
property that makes this really easy (especially in combination with the [UIColor colorWithPatternImage:]
initializer). But I'll leave the 2.0 version of the answer here for anyone that needs it…
It's harder than it really should be. Here's how I did this when I had to do it:
You need to set the UITableViewCell's backgroundView property to a custom UIView that draws the border and background itself in the appropriate colors. This view needs to be able to draw the borders in 4 different modes, rounded on the top for the first cell in a section, rounded on the bottom for the last cell in a section, no rounded corners for cells in the middle of a section, and rounded on all 4 corners for sections that contain one cell.
Unfortunately I couldn't figure out how to have this mode set automatically, so I had to set it in the UITableViewDataSource's -cellForRowAtIndexPath method.
It's a real PITA but I've confirmed with Apple engineers that this is currently the only way.
Update Here's the code for that custom bg view. There's a drawing bug that makes the rounded corners look a little funny, but we moved to a different design and scrapped the custom backgrounds before I had a chance to fix it. Still this will probably be very helpful for you:
//
// CustomCellBackgroundView.h
//
// Created by Mike Akers on 11/21/08.
// Copyright 2008 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
typedef enum {
CustomCellBackgroundViewPositionTop,
CustomCellBackgroundViewPositionMiddle,
CustomCellBackgroundViewPositionBottom,
CustomCellBackgroundViewPositionSingle
} CustomCellBackgroundViewPosition;
@interface CustomCellBackgroundView : UIView {
UIColor *borderColor;
UIColor *fillColor;
CustomCellBackgroundViewPosition position;
}
@property(nonatomic, retain) UIColor *borderColor, *fillColor;
@property(nonatomic) CustomCellBackgroundViewPosition position;
@end
//
// CustomCellBackgroundView.m
//
// Created by Mike Akers on 11/21/08.
// Copyright 2008 __MyCompanyName__. All rights reserved.
//
#import "CustomCellBackgroundView.h"
static void addRoundedRectToPath(CGContextRef context, CGRect rect,
float ovalWidth,float ovalHeight);
@implementation CustomCellBackgroundView
@synthesize borderColor, fillColor, position;
- (BOOL) isOpaque {
return NO;
}
- (id)initWithFrame:(CGRect)frame {
if (self = [super initWithFrame:frame]) {
// Initialization code
}
return self;
}
- (void)drawRect:(CGRect)rect {
// Drawing code
CGContextRef c = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(c, [fillColor CGColor]);
CGContextSetStrokeColorWithColor(c, [borderColor CGColor]);
if (position == CustomCellBackgroundViewPositionTop) {
CGContextFillRect(c, CGRectMake(0.0f, rect.size.height - 10.0f, rect.size.width, 10.0f));
CGContextBeginPath(c);
CGContextMoveToPoint(c, 0.0f, rect.size.height - 10.0f);
CGContextAddLineToPoint(c, 0.0f, rect.size.height);
CGContextAddLineToPoint(c, rect.size.width, rect.size.height);
CGContextAddLineToPoint(c, rect.size.width, rect.size.height - 10.0f);
CGContextStrokePath(c);
CGContextClipToRect(c, CGRectMake(0.0f, 0.0f, rect.size.width, rect.size.height - 10.0f));
} else if (position == CustomCellBackgroundViewPositionBottom) {
CGContextFillRect(c, CGRectMake(0.0f, 0.0f, rect.size.width, 10.0f));
CGContextBeginPath(c);
CGContextMoveToPoint(c, 0.0f, 10.0f);
CGContextAddLineToPoint(c, 0.0f, 0.0f);
CGContextStrokePath(c);
CGContextBeginPath(c);
CGContextMoveToPoint(c, rect.size.width, 0.0f);
CGContextAddLineToPoint(c, rect.size.width, 10.0f);
CGContextStrokePath(c);
CGContextClipToRect(c, CGRectMake(0.0f, 10.0f, rect.size.width, rect.size.height));
} else if (position == CustomCellBackgroundViewPositionMiddle) {
CGContextFillRect(c, rect);
CGContextBeginPath(c);
CGContextMoveToPoint(c, 0.0f, 0.0f);
CGContextAddLineToPoint(c, 0.0f, rect.size.height);
CGContextAddLineToPoint(c, rect.size.width, rect.size.height);
CGContextAddLineToPoint(c, rect.size.width, 0.0f);
CGContextStrokePath(c);
return; // no need to bother drawing rounded corners, so we return
}
// At this point the clip rect is set to only draw the appropriate
// corners, so we fill and stroke a rounded rect taking the entire rect
CGContextBeginPath(c);
addRoundedRectToPath(c, rect, 10.0f, 10.0f);
CGContextFillPath(c);
CGContextSetLineWidth(c, 1);
CGContextBeginPath(c);
addRoundedRectToPath(c, rect, 10.0f, 10.0f);
CGContextStrokePath(c);
}
- (void)dealloc {
[borderColor release];
[fillColor release];
[super dealloc];
}
@end
static void addRoundedRectToPath(CGContextRef context, CGRect rect,
float ovalWidth,float ovalHeight)
{
float fw, fh;
if (ovalWidth == 0 || ovalHeight == 0) {// 1
CGContextAddRect(context, rect);
return;
}
CGContextSaveGState(context);// 2
CGContextTranslateCTM (context, CGRectGetMinX(rect),// 3
CGRectGetMinY(rect));
CGContextScaleCTM (context, ovalWidth, ovalHeight);// 4
fw = CGRectGetWidth (rect) / ovalWidth;// 5
fh = CGRectGetHeight (rect) / ovalHeight;// 6
CGContextMoveToPoint(context, fw, fh/2); // 7
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);// 8
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);// 9
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);// 10
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // 11
CGContextClosePath(context);// 12
CGContextRestoreGState(context);// 13
}
I know the answers are relating to changing grouped table cells, but in case someone is wanting to also change the tableview's background color:
Not only do you need to set:
tableview.backgroundColor = color;
You also need to change or get rid of the background view:
tableview.backgroundView = nil;
First of all thanks for this code. I have made some drawing changes in this function to remove corner problem of drawing.
-(void)drawRect:(CGRect)rect
{
// Drawing code
CGContextRef c = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(c, [fillColor CGColor]);
CGContextSetStrokeColorWithColor(c, [borderColor CGColor]);
CGContextSetLineWidth(c, 2);
if (position == CustomCellBackgroundViewPositionTop) {
CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ;
CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ;
minx = minx + 1;
miny = miny + 1;
maxx = maxx - 1;
maxy = maxy ;
CGContextMoveToPoint(c, minx, maxy);
CGContextAddArcToPoint(c, minx, miny, midx, miny, ROUND_SIZE);
CGContextAddArcToPoint(c, maxx, miny, maxx, maxy, ROUND_SIZE);
CGContextAddLineToPoint(c, maxx, maxy);
// Close the path
CGContextClosePath(c);
// Fill & stroke the path
CGContextDrawPath(c, kCGPathFillStroke);
return;
} else if (position == CustomCellBackgroundViewPositionBottom) {
CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ;
CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ;
minx = minx + 1;
miny = miny ;
maxx = maxx - 1;
maxy = maxy - 1;
CGContextMoveToPoint(c, minx, miny);
CGContextAddArcToPoint(c, minx, maxy, midx, maxy, ROUND_SIZE);
CGContextAddArcToPoint(c, maxx, maxy, maxx, miny, ROUND_SIZE);
CGContextAddLineToPoint(c, maxx, miny);
// Close the path
CGContextClosePath(c);
// Fill & stroke the path
CGContextDrawPath(c, kCGPathFillStroke);
return;
} else if (position == CustomCellBackgroundViewPositionMiddle) {
CGFloat minx = CGRectGetMinX(rect) , maxx = CGRectGetMaxX(rect) ;
CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ;
minx = minx + 1;
miny = miny ;
maxx = maxx - 1;
maxy = maxy ;
CGContextMoveToPoint(c, minx, miny);
CGContextAddLineToPoint(c, maxx, miny);
CGContextAddLineToPoint(c, maxx, maxy);
CGContextAddLineToPoint(c, minx, maxy);
CGContextClosePath(c);
// Fill & stroke the path
CGContextDrawPath(c, kCGPathFillStroke);
return;
}
}
Thank you for the code, it's just what I was looking for. I have also added the following code to Vimal's code, to implement the case of a CustomCellBackgroundViewPositionSingle cell. (All four corners are rounded.)
else if (position == CustomCellBackgroundViewPositionSingle)
{
CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ;
CGFloat miny = CGRectGetMinY(rect) , midy = CGRectGetMidY(rect) , maxy = CGRectGetMaxY(rect) ;
minx = minx + 1;
miny = miny + 1;
maxx = maxx - 1;
maxy = maxy - 1;
CGContextMoveToPoint(c, minx, midy);
CGContextAddArcToPoint(c, minx, miny, midx, miny, ROUND_SIZE);
CGContextAddArcToPoint(c, maxx, miny, maxx, midy, ROUND_SIZE);
CGContextAddArcToPoint(c, maxx, maxy, midx, maxy, ROUND_SIZE);
CGContextAddArcToPoint(c, minx, maxy, minx, midy, ROUND_SIZE);
// Close the path
CGContextClosePath(c);
// Fill & stroke the path
CGContextDrawPath(c, kCGPathFillStroke);
return;
}