How to avoid large if-statements and instanceof
Solution 1:
An elegant way of avoiding instanceof
without inventing some new artificial method in the base class (with a non-descriptive name such as performAction
or doWhatYouAreSupposedToDo
) is to use the visitor pattern. Here is an example:
Animal
import java.util.*;
abstract class Animal {
String name;
public Animal(String name) {
this.name = name;
}
public abstract void accept(AnimalVisitor av); // <-- Open up for visitors.
}
Lion and Deer
class Lion extends Animal {
public Lion(String name) {
super(name);
}
public void roar() {
System.out.println("Roar");
}
public void accept(AnimalVisitor av) {
av.visit(this); // <-- Accept and call visit.
}
}
class Deer extends Animal {
public Deer(String name) {
super(name);
}
public void runAway() {
System.out.println("Running...");
}
public void accept(AnimalVisitor av) {
av.visit(this); // <-- Accept and call visit.
}
}
Visitor
interface AnimalVisitor {
void visit(Lion l);
void visit(Deer d);
}
class ActionVisitor implements AnimalVisitor {
public void visit(Deer d) {
d.runAway();
}
public void visit(Lion l) {
l.roar();
}
}
TestAnimals
public class TestAnimals {
public static void main(String[] args) {
Animal lion = new Lion("Geo");
Animal deer1 = new Deer("D1");
Animal deer2 = new Deer("D2");
List<Animal> li = new ArrayList<Animal>();
li.add(lion);
li.add(deer1);
li.add(deer2);
for (Animal a : li)
a.accept(new ActionVisitor()); // <-- Accept / visit.
}
}
Solution 2:
Animal
public abstract class Animal {
String name;
public Animal(String name) {
this.name = name;
}
public abstract void exhibitNaturalBehaviour();
}
Lion
public class Lion extends Animal {
public Lion(String name) {
super(name);
}
public void exhibitNaturalBehaviour() {
System.out.println("Roar");
}
}
Deer
public class Deer extends Animal {
public Deer(String name) {
super(name);
}
public void exhibitNaturalBehaviour() {
System.out.println("Running...");
}
}
TestAnimals
public class TestAnimals {
public static void main(String[] args) {
Animal[] animalArr = {new Lion("Geo"), new Deer("D1"), new Deer("D2")};
for (Animal a : animalArr) {
a.exhibitNaturalBehaviour();
}
}
}
Solution 3:
Yes provide a method called action()
in abstract class , implement it in both of the child class, one will roar other will runaway