How do I do base64 encoding on iOS?

I'd like to do base64 encoding and decoding, but I could not find any support from the iPhone SDK. How can I do base64 encoding and decoding with or without a library?


This is a good use case for Objective C categories.

For Base64 encoding:

#import <Foundation/NSString.h>

@interface NSString (NSStringAdditions)

+ (NSString *) base64StringFromData:(NSData *)data length:(int)length;

@end

-------------------------------------------

#import "NSStringAdditions.h"

static char base64EncodingTable[64] = {
  'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
  'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
  'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
  'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/'
};

@implementation NSString (NSStringAdditions)

+ (NSString *) base64StringFromData: (NSData *)data length: (int)length {
  unsigned long ixtext, lentext;
  long ctremaining;
  unsigned char input[3], output[4];
  short i, charsonline = 0, ctcopy;
  const unsigned char *raw;
  NSMutableString *result;

  lentext = [data length]; 
  if (lentext < 1)
    return @"";
  result = [NSMutableString stringWithCapacity: lentext];
  raw = [data bytes];
  ixtext = 0; 

  while (true) {
    ctremaining = lentext - ixtext;
    if (ctremaining <= 0) 
       break;        
    for (i = 0; i < 3; i++) { 
       unsigned long ix = ixtext + i;
       if (ix < lentext)
          input[i] = raw[ix];
       else
  input[i] = 0;
  }
  output[0] = (input[0] & 0xFC) >> 2;
  output[1] = ((input[0] & 0x03) << 4) | ((input[1] & 0xF0) >> 4);
  output[2] = ((input[1] & 0x0F) << 2) | ((input[2] & 0xC0) >> 6);
  output[3] = input[2] & 0x3F;
  ctcopy = 4;
  switch (ctremaining) {
    case 1: 
      ctcopy = 2; 
      break;
    case 2: 
      ctcopy = 3; 
      break;
  }

  for (i = 0; i < ctcopy; i++)
     [result appendString: [NSString stringWithFormat: @"%c", base64EncodingTable[output[i]]]];

  for (i = ctcopy; i < 4; i++)
     [result appendString: @"="];

  ixtext += 3;
  charsonline += 4;

  if ((length > 0) && (charsonline >= length))
    charsonline = 0;
  }     
  return result;
}

@end

For Base64 decoding:

#import <Foundation/Foundation.h>

@class NSString;

@interface NSData (NSDataAdditions)

+ (NSData *) base64DataFromString:(NSString *)string;

@end

-------------------------------------------

#import "NSDataAdditions.h"

@implementation NSData (NSDataAdditions)

+ (NSData *)base64DataFromString: (NSString *)string
{
    unsigned long ixtext, lentext;
    unsigned char ch, inbuf[4], outbuf[3];
    short i, ixinbuf;
    Boolean flignore, flendtext = false;
    const unsigned char *tempcstring;
    NSMutableData *theData;

    if (string == nil)
    {
        return [NSData data];
    }

    ixtext = 0;

    tempcstring = (const unsigned char *)[string UTF8String];

    lentext = [string length];

    theData = [NSMutableData dataWithCapacity: lentext];

    ixinbuf = 0;

    while (true)
    {
        if (ixtext >= lentext)
        {
            break;
        }

        ch = tempcstring [ixtext++];

        flignore = false;

        if ((ch >= 'A') && (ch <= 'Z'))
        {
            ch = ch - 'A';
        }
        else if ((ch >= 'a') && (ch <= 'z'))
        {
            ch = ch - 'a' + 26;
        }
        else if ((ch >= '0') && (ch <= '9'))
        {
            ch = ch - '0' + 52;
        }
        else if (ch == '+')
        {
            ch = 62;
        }
        else if (ch == '=')
        {
            flendtext = true;
        }
        else if (ch == '/')
        {
            ch = 63;
        }
        else
        {
            flignore = true; 
        }

        if (!flignore)
        {
            short ctcharsinbuf = 3;
            Boolean flbreak = false;

            if (flendtext)
            {
                if (ixinbuf == 0)
                {
                    break;
                }

                if ((ixinbuf == 1) || (ixinbuf == 2))
                {
                    ctcharsinbuf = 1;
                }
                else
                {
                    ctcharsinbuf = 2;
                }

                ixinbuf = 3;

                flbreak = true;
            }

            inbuf [ixinbuf++] = ch;

            if (ixinbuf == 4)
            {
                ixinbuf = 0;

                outbuf[0] = (inbuf[0] << 2) | ((inbuf[1] & 0x30) >> 4);
                outbuf[1] = ((inbuf[1] & 0x0F) << 4) | ((inbuf[2] & 0x3C) >> 2);
                outbuf[2] = ((inbuf[2] & 0x03) << 6) | (inbuf[3] & 0x3F);

                for (i = 0; i < ctcharsinbuf; i++)
                {
                    [theData appendBytes: &outbuf[i] length: 1];
                }
            }

            if (flbreak)
            {
                break;
            }
        }
    }

    return theData;
}

    @end

A really, really fast implementation which was ported (and modified/improved) from the PHP Core library into native Objective-C code is available in the QSStrings Class from the QSUtilities Library. I did a quick benchmark: a 5.3MB image (JPEG) file took < 50ms to encode, and about 140ms to decode.

The code for the entire library (including the Base64 Methods) are available on GitHub.

Or alternatively, if you want the code to just the Base64 methods themselves, I've posted it here:

First, you need the mapping tables:

static const char _base64EncodingTable[64] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
static const short _base64DecodingTable[256] = {
    -2, -2, -2, -2, -2, -2, -2, -2, -2, -1, -1, -2, -1, -1, -2, -2,
    -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
    -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, 62, -2, -2, -2, 63,
    52, 53, 54, 55, 56, 57, 58, 59, 60, 61, -2, -2, -2, -2, -2, -2,
    -2,  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14,
    15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, -2, -2, -2, -2, -2,
    -2, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
    41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, -2, -2, -2, -2, -2,
    -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
    -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
    -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
    -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
    -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
    -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
    -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2,
    -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2
};

To Encode:

+ (NSString *)encodeBase64WithString:(NSString *)strData {
    return [QSStrings encodeBase64WithData:[strData dataUsingEncoding:NSUTF8StringEncoding]];
}

+ (NSString *)encodeBase64WithData:(NSData *)objData {
    const unsigned char * objRawData = [objData bytes];
    char * objPointer;
    char * strResult;

    // Get the Raw Data length and ensure we actually have data
    int intLength = [objData length];
    if (intLength == 0) return nil;

    // Setup the String-based Result placeholder and pointer within that placeholder
    strResult = (char *)calloc((((intLength + 2) / 3) * 4) + 1, sizeof(char));
    objPointer = strResult;

    // Iterate through everything
    while (intLength > 2) { // keep going until we have less than 24 bits
        *objPointer++ = _base64EncodingTable[objRawData[0] >> 2];
        *objPointer++ = _base64EncodingTable[((objRawData[0] & 0x03) << 4) + (objRawData[1] >> 4)];
        *objPointer++ = _base64EncodingTable[((objRawData[1] & 0x0f) << 2) + (objRawData[2] >> 6)];
        *objPointer++ = _base64EncodingTable[objRawData[2] & 0x3f];

        // we just handled 3 octets (24 bits) of data
        objRawData += 3;
        intLength -= 3; 
    }

    // now deal with the tail end of things
    if (intLength != 0) {
        *objPointer++ = _base64EncodingTable[objRawData[0] >> 2];
        if (intLength > 1) {
            *objPointer++ = _base64EncodingTable[((objRawData[0] & 0x03) << 4) + (objRawData[1] >> 4)];
            *objPointer++ = _base64EncodingTable[(objRawData[1] & 0x0f) << 2];
            *objPointer++ = '=';
        } else {
            *objPointer++ = _base64EncodingTable[(objRawData[0] & 0x03) << 4];
            *objPointer++ = '=';
            *objPointer++ = '=';
        }
    }

    // Terminate the string-based result
    *objPointer = '\0';

    // Create result NSString object
    NSString *base64String = [NSString stringWithCString:strResult encoding:NSASCIIStringEncoding];

    // Free memory
    free(strResult);

    return base64String;
}

To Decode:

+ (NSData *)decodeBase64WithString:(NSString *)strBase64 {
    const char *objPointer = [strBase64 cStringUsingEncoding:NSASCIIStringEncoding];
    size_t intLength = strlen(objPointer);
    int intCurrent;
    int i = 0, j = 0, k;

    unsigned char *objResult = calloc(intLength, sizeof(unsigned char));

    // Run through the whole string, converting as we go
    while ( ((intCurrent = *objPointer++) != '\0') && (intLength-- > 0) ) {
        if (intCurrent == '=') {
            if (*objPointer != '=' && ((i % 4) == 1)) {// || (intLength > 0)) {
                // the padding character is invalid at this point -- so this entire string is invalid
                free(objResult);
                return nil;
            }
            continue;
        }

        intCurrent = _base64DecodingTable[intCurrent];
        if (intCurrent == -1) {
            // we're at a whitespace -- simply skip over
            continue;
        } else if (intCurrent == -2) {
            // we're at an invalid character
            free(objResult);
            return nil;
        }

        switch (i % 4) {
            case 0:
                objResult[j] = intCurrent << 2;
                break;

            case 1:
                objResult[j++] |= intCurrent >> 4;
                objResult[j] = (intCurrent & 0x0f) << 4;
                break;

            case 2:
                objResult[j++] |= intCurrent >>2;
                objResult[j] = (intCurrent & 0x03) << 6;
                break;

            case 3:
                objResult[j++] |= intCurrent;
                break;
        }
        i++;
    }

    // mop things up if we ended on a boundary
    k = j;
    if (intCurrent == '=') {
        switch (i % 4) {
            case 1:
                // Invalid state
                free(objResult);
                return nil;

            case 2:
                k++;
                // flow through
            case 3:
                objResult[k] = 0;
        }
    }

    // Cleanup and setup the return NSData
    NSData * objData = [[[NSData alloc] initWithBytes:objResult length:j] autorelease];
    free(objResult);
    return objData;
}